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Steam News18 April 20242y ago

Updated to 1.1.1

CHANGES -Toned down "Tougher enemies" battle challenge. -Made high unit counts from "Extra units" battle challenge less likely.

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Full Mortal Glory 2 update

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What changed

1 fix0 additions1 change0 removals
  • Events
  • Security
changedCHANGESToned down "Tougher enemies" battle challenge. -Made high unit counts from "Extra units" battle challenge less likely. -AI characters will now better avoid harmful environmental tiles with teleporting and jumping skills, but not completely if they are good positions for using other skills.
fixedFIXESFixed an exploit that in some cases with good timing would allow player units to attack farther with a normal melee attack than is normally possible. -Mute setting will now be remembered between game sessions. -Fixed bug where endless runs didn't properly update high scores. -Fixed a bug that would cause some event outcomes affecting the next battle to disappear during saving & loading. -Fixed a visual UI bug where Passing Wisdom buff did not visually update mana points to the current unit's details. -Fixed a bug with comparison tooltip that could cause it to block the mouse while being invisible. -Small tooltip adjustment for cloned characters. -Bleeding will now heal units with Medical Oddity perk. -Numb perk will now prevent damage from bleeding. -Fixed damage estimates for Hasty perk (previously the second skill of the turn was also given a lower damage estimate despite doing full damage). -Fixed a bug where the battle could softlock if the player unit gained the Berserk buff during its turn and used an instant skill after that. -Fixed a bug that caused AI characters to sometimes prefer using charge skills or pulling skills against barrels. -Fixed a bug that caused AI characters to think that pulling an explosive barrel next to their own face and making it blow up is a good idea. -Fixed an issue where few specific events could cause an error if the player had 0 characters in their team.

Mortal Glory 2 changes

changedToned down "Tougher enemies" battle challenge. -Made high unit counts from "Extra units" battle challenge less likely. -AI characters will now better avoid harmful environmental tiles with teleporting and jumping skills, but not completely if they are good positions for using other skills.
fixedFixed an exploit that in some cases with good timing would allow player units to attack farther with a normal melee attack than is normally possible. -Mute setting will now be remembered between game sessions. -Fixed bug where endless runs didn't properly update high scores. -Fixed a bug that would cause some event outcomes affecting the next battle to disappear during saving & loading. -Fixed a visual UI bug where Passing Wisdom buff did not visually update mana points to the current unit's details. -Fixed a bug with comparison tooltip that could cause it to block the mouse while being invisible. -Small tooltip adjustment for cloned characters. -Bleeding will now heal units with Medical Oddity perk. -Numb perk will now prevent damage from bleeding. -Fixed damage estimates for Hasty perk (previously the second skill of the turn was also given a lower damage estimate despite doing full damage). -Fixed a bug where the battle could softlock if the player unit gained the Berserk buff during its turn and used an instant skill after that. -Fixed a bug that caused AI characters to sometimes prefer using charge skills or pulling skills against barrels. -Fixed a bug that caused AI characters to think that pulling an explosive barrel next to their own face and making it blow up is a good idea. -Fixed an issue where few specific events could cause an error if the player had 0 characters in their team.

CHANGES

-Toned down "Tougher enemies" battle challenge. -Made high unit counts from "Extra units" battle challenge less likely. -AI characters will now better avoid harmful environmental tiles with teleporting and jumping skills, but not completely if they are good positions for using other skills.

FIXES

-Fixed an exploit that in some cases with good timing would allow player units to attack farther with a normal melee attack than is normally possible. -Mute setting will now be remembered between game sessions. -Fixed bug where endless runs didn't properly update high scores. -Fixed a bug that would cause some event outcomes affecting the next battle to disappear during saving & loading. -Fixed a visual UI bug where Passing Wisdom buff did not visually update mana points to the current unit's details. -Fixed a bug with comparison tooltip that could cause it to block the mouse while being invisible. -Small tooltip adjustment for cloned characters. -Bleeding will now heal units with Medical Oddity perk. -Numb perk will now prevent damage from bleeding. -Fixed damage estimates for Hasty perk (previously the second skill of the turn was also given a lower damage estimate despite doing full damage). -Fixed a bug where the battle could softlock if the player unit gained the Berserk buff during its turn and used an instant skill after that. -Fixed a bug that caused AI characters to sometimes prefer using charge skills or pulling skills against barrels. -Fixed a bug that caused AI characters to think that pulling an explosive barrel next to their own face and making it blow up is a good idea. -Fixed an issue where few specific events could cause an error if the player had 0 characters in their team.

Source

Steam News / 18 April 2024

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