What changed
1 fix0 additions1 change0 removals
changedCHANGESThe character selection at start will now show if the character spawns with a rare perk (these have a very very small effect so no need to reroll until you get them!). -Adjusted Summon Specter skill to apply Terrified on caster instead of a stun. The duration of the debuff is now also adjusted so that it won't immediately end at the end of that turn. -Adjusted Evil Twin skill to apply Vulnerable on caster instead of a stun. The duration of the debuff is now also adjusted so that it won't immediately end at the end of that turn.
fixedFIXESFixed a bug that could cause battle to not start if player exited from a previous fight with "save & quit" during specific circumstances like a unit falling into a pit. -Fixed a bug that could cause battle to not start if player exited from a previous with with "save & quit" with very precise timing during enemy AI moving. -Fixed a bug where battle could get frozen if an AI character had no viable moves and decided to push a nearby barrel (and was erroneously able to push it twice). -Fixed a bug where "Add beast" battle challenge could add an additional unit at higher levels. -Fixed a bug where map scene music could play in battle in some cases. -Fixed a bug where AoE attacks could potentially deliver a critical strike to a unit that has crit immunity. -Small localization & typo fixes. -Small adjustments to stat colors in tooltips.
Mortal Glory 2 changes
changedThe character selection at start will now show if the character spawns with a rare perk (these have a very very small effect so no need to reroll until you get them!). -Adjusted Summon Specter skill to apply Terrified on caster instead of a stun. The duration of the debuff is now also adjusted so that it won't immediately end at the end of that turn. -Adjusted Evil Twin skill to apply Vulnerable on caster instead of a stun. The duration of the debuff is now also adjusted so that it won't immediately end at the end of that turn.
fixedFixed a bug that could cause battle to not start if player exited from a previous fight with "save & quit" during specific circumstances like a unit falling into a pit. -Fixed a bug that could cause battle to not start if player exited from a previous with with "save & quit" with very precise timing during enemy AI moving. -Fixed a bug where battle could get frozen if an AI character had no viable moves and decided to push a nearby barrel (and was erroneously able to push it twice). -Fixed a bug where "Add beast" battle challenge could add an additional unit at higher levels. -Fixed a bug where map scene music could play in battle in some cases. -Fixed a bug where AoE attacks could potentially deliver a critical strike to a unit that has crit immunity. -Small localization & typo fixes. -Small adjustments to stat colors in tooltips.
CHANGES
-The character selection at start will now show if the character spawns with a rare perk (these have a very very small effect so no need to reroll until you get them!). -Adjusted Summon Specter skill to apply Terrified on caster instead of a stun. The duration of the debuff is now also adjusted so that it won't immediately end at the end of that turn. -Adjusted Evil Twin skill to apply Vulnerable on caster instead of a stun. The duration of the debuff is now also adjusted so that it won't immediately end at the end of that turn.
FIXES
-Fixed a bug that could cause battle to not start if player exited from a previous fight with "save & quit" during specific circumstances like a unit falling into a pit. -Fixed a bug that could cause battle to not start if player exited from a previous with with "save & quit" with very precise timing during enemy AI moving. -Fixed a bug where battle could get frozen if an AI character had no viable moves and decided to push a nearby barrel (and was erroneously able to push it twice). -Fixed a bug where "Add beast" battle challenge could add an additional unit at higher levels. -Fixed a bug where map scene music could play in battle in some cases. -Fixed a bug where AoE attacks could potentially deliver a critical strike to a unit that has crit immunity. -Small localization & typo fixes. -Small adjustments to stat colors in tooltips.