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Steam News21 March 20242y ago

Updated to 1.0.6

CHANGES -The character selection at start will now show if the character spawns with a rare perk (these have a very very small effect so no need to reroll until you get them!).

Full notes

Full Mortal Glory 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Balance
  • UI and audio
changedCHANGESThe character selection at start will now show if the character spawns with a rare perk (these have a very very small effect so no need to reroll until you get them!). -Adjusted Summon Specter skill to apply Terrified on caster instead of a stun. The duration of the debuff is now also adjusted so that it won't immediately end at the end of that turn. -Adjusted Evil Twin skill to apply Vulnerable on caster instead of a stun. The duration of the debuff is now also adjusted so that it won't immediately end at the end of that turn.
fixedFIXESFixed a bug that could cause battle to not start if player exited from a previous fight with "save & quit" during specific circumstances like a unit falling into a pit. -Fixed a bug that could cause battle to not start if player exited from a previous with with "save & quit" with very precise timing during enemy AI moving. -Fixed a bug where battle could get frozen if an AI character had no viable moves and decided to push a nearby barrel (and was erroneously able to push it twice). -Fixed a bug where "Add beast" battle challenge could add an additional unit at higher levels. -Fixed a bug where map scene music could play in battle in some cases. -Fixed a bug where AoE attacks could potentially deliver a critical strike to a unit that has crit immunity. -Small localization & typo fixes. -Small adjustments to stat colors in tooltips.

Mortal Glory 2 changes

changedThe character selection at start will now show if the character spawns with a rare perk (these have a very very small effect so no need to reroll until you get them!). -Adjusted Summon Specter skill to apply Terrified on caster instead of a stun. The duration of the debuff is now also adjusted so that it won't immediately end at the end of that turn. -Adjusted Evil Twin skill to apply Vulnerable on caster instead of a stun. The duration of the debuff is now also adjusted so that it won't immediately end at the end of that turn.
fixedFixed a bug that could cause battle to not start if player exited from a previous fight with "save & quit" during specific circumstances like a unit falling into a pit. -Fixed a bug that could cause battle to not start if player exited from a previous with with "save & quit" with very precise timing during enemy AI moving. -Fixed a bug where battle could get frozen if an AI character had no viable moves and decided to push a nearby barrel (and was erroneously able to push it twice). -Fixed a bug where "Add beast" battle challenge could add an additional unit at higher levels. -Fixed a bug where map scene music could play in battle in some cases. -Fixed a bug where AoE attacks could potentially deliver a critical strike to a unit that has crit immunity. -Small localization & typo fixes. -Small adjustments to stat colors in tooltips.

CHANGES

-The character selection at start will now show if the character spawns with a rare perk (these have a very very small effect so no need to reroll until you get them!). -Adjusted Summon Specter skill to apply Terrified on caster instead of a stun. The duration of the debuff is now also adjusted so that it won't immediately end at the end of that turn. -Adjusted Evil Twin skill to apply Vulnerable on caster instead of a stun. The duration of the debuff is now also adjusted so that it won't immediately end at the end of that turn.

FIXES

-Fixed a bug that could cause battle to not start if player exited from a previous fight with "save & quit" during specific circumstances like a unit falling into a pit. -Fixed a bug that could cause battle to not start if player exited from a previous with with "save & quit" with very precise timing during enemy AI moving. -Fixed a bug where battle could get frozen if an AI character had no viable moves and decided to push a nearby barrel (and was erroneously able to push it twice). -Fixed a bug where "Add beast" battle challenge could add an additional unit at higher levels. -Fixed a bug where map scene music could play in battle in some cases. -Fixed a bug where AoE attacks could potentially deliver a critical strike to a unit that has crit immunity. -Small localization & typo fixes. -Small adjustments to stat colors in tooltips.

Source

Steam News / 21 March 2024

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