What changed
2 fixes0 additions1 change0 removals
fixedAs a solo dev, things can get pretty tough when it comes to testing and fault finding, as well as keeping this looking and feeling good. I have noted all the feedback since the demo release and here is the next update for the demo and as such, will cement the foundation of the full game a little better. Here are some of the issues I have addressed, but could still potentially need some more work:
fixedLoading and saving bugs and issues. - Updated the sound and music in some areas. - Added quick teleport via shrines. - Added healing wells to the levels. - Reworked some of the character, enemy and boss animations when using spells etc. - Added the ability to click on items to collect them. - Small UI updates. - Addressed certain optimization issues. - Updated the menu settings. - Added the ability to quick save and load with F5 and F6.
changedThese are only some of the updates and improvements. I'm sure I forgot a few already. All in all, I'm hoping it will be a slightly more solid experience. From my side, i will still continue to bring out more updates and content. So do consider following and supporting this journey on Twitter: @DarkFactionZA
Mortal Darkness changes
fixedAs a solo dev, things can get pretty tough when it comes to testing and fault finding, as well as keeping this looking and feeling good. I have noted all the feedback since the demo release and here is the next update for the demo and as such, will cement the foundation of the full game a little better. Here are some of the issues I have addressed, but could still potentially need some more work:
fixedLoading and saving bugs and issues. - Updated the sound and music in some areas. - Added quick teleport via shrines. - Added healing wells to the levels. - Reworked some of the character, enemy and boss animations when using spells etc. - Added the ability to click on items to collect them. - Small UI updates. - Addressed certain optimization issues. - Updated the menu settings. - Added the ability to quick save and load with F5 and F6.
changedThese are only some of the updates and improvements. I'm sure I forgot a few already. All in all, I'm hoping it will be a slightly more solid experience. From my side, i will still continue to bring out more updates and content. So do consider following and supporting this journey on Twitter: @DarkFactionZA
As a solo dev, things can get pretty tough when it comes to testing and fault finding, as well as keeping this looking and feeling good. I have noted all the feedback since the demo release and here is the next update for the demo and as such, will cement the foundation of the full game a little better. Here are some of the issues I have addressed, but could still potentially need some more work:
Loading and saving bugs and issues. - Updated the sound and music in some areas. - Added quick teleport via shrines. - Added healing wells to the levels. - Reworked some of the character, enemy and boss animations when using spells etc. - Added the ability to click on items to collect them. - Small UI updates. - Addressed certain optimization issues. - Updated the menu settings. - Added the ability to quick save and load with F5 and F6.
These are only some of the updates and improvements. I'm sure I forgot a few already. All in all, I'm hoping it will be a slightly more solid experience. From my side, i will still continue to bring out more updates and content. So do consider following and supporting this journey on Twitter: @DarkFactionZA
Regards, DFG