Full notes
Full Morsels update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- Performance
Hi folks,
Our second patch is now live! It contains a bunch of fixes, balance adjustments and polish, and one quite fun new... thing.
Apologies it’s arriving a little later than intended. Hopefully you will notice some nice little improvements.
A couple of the nastiest bugs that we squashed in this update we were only able to pin down with the help of the reports coming in from players, so thank you all again for the continued feedback. It's always useful!
We’re already working on the next patch, and with that one we’re hoping to focus more on adding some nice juicy bits of fresh content.
Changes in v0.32.2
Boss Tofu...
Many enemy balance tweaks and polish
Fix: tofu was previously not spawning consistently
Gosel improvements, including a rejigged special ability
Fix: weapon morb not giving weapons properly
5 new burrow rooms
3 new Ratcliffe challenge rooms
Fix: Frog of Frogs key shouldn’t be allowed in Challenge Room
Fix: further improvements were needed for the chomp hazards in the Innards, performance improvements
Nose streetlamp item no longer slows down non-combat scenes
Fix: bug where enemies fail to die when they should
Fix: no falling leaves in Challenge Rooms
Many thanks!
Toby
Source
Changelog.gg summarizes and formats this update. How we read updates.
