Full notes
Full Morrow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Gameplay changes:
● Increased player speed greatly ● Increased enemy movement speed greatly ● Increased familiar movement speed greatly ● Added status bar for some spells ● Added visual effect when using Healing well ● Added particle system to some spells ● Added sound effects to various spells, enemies, healing wells, and the death screen. ● Added more time for artifact description window ● Removed pixel shader (can be activated from cheat menu) ● Updated some sounds to some spells ● Added Visual when picking up "note"
Balancing changes:
● All bosses' HP increased ● Disabled level-up during boss fights ● reduced enemy spawn during boss fights ● All perk prices doubled ● Increased enemy spawn rate ● Goblin fire trail shortened
Bug fixes:
● Fixed skeleton hitbox ● Fixed problem where goblins don't explode on you ● Fixed visual bug with Rain of Arrows' shadows ● Fixed Pig boss attacking too fast ● Fixed audio bug where crow fire sound persists after the level ends ● Fixed bug where skeleton animation got stuck ● Fixed bug with dialogue windows stage 1 ● Fixed bug where UV map won't load when playing the bard ● Fixed bug that made the player fly when getting hit too many times
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Source
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