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Steam News1 January 20251y ago

FINAL UPDATE

Everyone, it's been a pleasure. I'm setting this to go live sometime after I can't go online. I volunteered to be a missionary, and that means Morph, and all related development, are to be continued.

Full notes

Full MORPH update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Compatibility
changedI want to personally thank ALL of the people who participated in Beta Testing.
changedRevelation Studios -Beta Testing, Creation of Music tracks: Distant Reflections (Level 2,) Final Stretch (Level 4)
changedFISSH -Beta Testing, Being good moral support and influence
changedSupremeMan1942 -Reported more bugs than any other Beta tester. Dubbed, The Exterminator.
changedSuperBeefJerkey -Beta Testing, Code Support: Helped solve something that would've ruined the game for everyone, the movement physics. If he hadn't given guidance on the usage of Delta time, the game would've been WAY MORE JANKY.
changedBroVideoGaming -Beta Testing, and recommendations on features, sincere feedback

Everyone, it's been a pleasure. I'm setting this to go live sometime after I can't go online. I volunteered to be a missionary, and that means Morph, and all related development, are to be continued.

Some may be disappointed, and others may not care one way or the other. What matters is, I did it. I managed to finally create and post a game for sale on Steam. After 7 years of failing to create much more than a proof of concept, from a 2D animated tileset in Unity, to a 3D platformer, I finally found my way to Godot. Open sauce (Open Source, sorry we had spaghetti tonight) software. A game engine, made by the people, for the people. I never knew it tasted so good.

When I started Morph in September, I had no idea I would even get to a point where the game would be able to be sold. I'm going to be honest, I believe I was helped by God to be able to do this so quickly.

That being said, I didn't do everything else myself.

I want to personally thank ALL of the people who participated in Beta Testing.

Thank you so much for playing the unfinished and broken versions, and thank you for helping me fix it afterwards by showing me what happened, or telling me.

Thank you to:

Revelation Studios -Beta Testing, Creation of Music tracks: Distant Reflections (Level 2,) Final Stretch (Level 4)

FISSH -Beta Testing, Being good moral support and influence

SupremeMan1942 -Reported more bugs than any other Beta tester. Dubbed, The Exterminator.

SuperBeefJerkey -Beta Testing, Code Support: Helped solve something that would've ruined the game for everyone, the movement physics. If he hadn't given guidance on the usage of Delta time, the game would've been WAY MORE JANKY.

MjolnirStudios -Motivational Influence, by way of threats to terminate my job as a volunteer worker. Thanks Boss ;)

Reclaimer -Inspiration: You were the entire reason I picked Godot up for the first time

BroVideoGaming -Beta Testing, and recommendations on features, sincere feedback

I hope to repay you all someday. Never stop being awesome!

Source

Steam News / 1 January 2025

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