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Steam News20 September 20259mo ago

Post-Launch Patch 1.0.5

Transmission: Moros Protocol Post-Launch Patch 1.0.5 Deployed The system has been re-calibrated. Anomalies identified in the previous cycle have been addressed, stability reinforced and core functions optimised.

In this update6

Full notes

Full Moros Protocol update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes4 additions9 changes1 removal
  • Server
  • Fixes
  • Balance
  • Gameplay
  • UI and audio
  • Maps
fixedTransmission: Moros Protocol Post-Launch Patch 1.0.5 DeployedThe system has been re-calibrated. Anomalies identified in the previous cycle have been addressed, stability reinforced and core functions optimised. Field operatives should experience a smoother synchronisation with protocol parameters moving forward.
fixedWeaponsDualStr8Fires: Fixed a bug that lowered the volume of the shots the longer you hold the trigger.
changedWeaponsDualStr8Fires: Bullet cost is now decreased (3 ammo per shot -> 1 ammo per shot) and accuracy is now increased (75% -> 90%).
changedWeaponsMRPG Launcher: Damage adjusted to fit the other Tier 2 weapons (40 dmg per shot -> 32 damage per shot).
fixedGameplayToggle sprint: Fixed a bug that during the activation of sprint toggle, the player was performing a run jump instead of a normal jump.
fixedGameplayToggle sprint: Having the toggle sprint on, holding the charge attack and then press heal, the player was able to run during the healing animation. Now this situation is fixed.

Moros Protocol changes

fixedThe system has been re-calibrated. Anomalies identified in the previous cycle have been addressed, stability reinforced and core functions optimised. Field operatives should experience a smoother synchronisation with protocol parameters moving forward.
fixedDualStr8Fires: Fixed a bug that lowered the volume of the shots the longer you hold the trigger.
changedDualStr8Fires: Bullet cost is now decreased (3 ammo per shot -> 1 ammo per shot) and accuracy is now increased (75% -> 90%).
changedMRPG Launcher: Damage adjusted to fit the other Tier 2 weapons (40 dmg per shot -> 32 damage per shot).
fixedToggle sprint: Fixed a bug that during the activation of sprint toggle, the player was performing a run jump instead of a normal jump.

Transmission: Moros Protocol Post-Launch Patch 1.0.5 Deployed

The system has been re-calibrated. Anomalies identified in the previous cycle have been addressed, stability reinforced and core functions optimised. Field operatives should experience a smoother synchronisation with protocol parameters moving forward.

Weapons

  • DualStr8FiresFixed a bug that lowered the volume of the shots the longer you hold the trigger.
  • DualStr8FiresBullet cost is now decreased (3 ammo per shot -> 1 ammo per shot) and accuracy is now increased (75% -> 90%).
  • MRPG LauncherDamage adjusted to fit the other Tier 2 weapons (40 dmg per shot -> 32 damage per shot).

Gameplay

  • Toggle sprintFixed a bug that during the activation of sprint toggle, the player was performing a run jump instead of a normal jump.
  • Toggle sprintHaving the toggle sprint on, holding the charge attack and then press heal, the player was able to run during the healing animation. Now this situation is fixed.
  • Sprint: The player is now able to attack with melee or ranged but cancels the sprint.

  • Sprint: While stationary, holding down the "Sprint” key or toggle doesn't take away the crosshair.

  • Stamina: Stamina regeneration during run was activated after the auto-save during the beginning of the run.

  • UIDisabled input reading when the game is out of focus that fixes some issues with stuck UI.
  • SoundRaised the volume of the co-op player's footsteps and other actions.
  • MapFixed a bug where client (player) could select a path on the level map (thus breaking the run) when selecting with a controller.

Bosses

  • Boss Mother: Mother's spawns had a rare bug, that during their attack they were sticking on the player.

  • Boss MotherFixed a bug that the cutscene collider has been activated to teleport the other player to the entrance of the arena during the fight.
  • Boss MotherBoss pathfinding height fixed. That change fixed jump attack shockwave hiding under the floor.
  • Big Brother BossFixed a bug that gave the player a black screen after the intro cutscene (Possible fix on player losing control after cutscene).
  • All BossesFixed a bug that restrained the Bosses change player target, now there is a slight chance to change target after every attack.

Rooms

  • Barracks Area: Fixes on maps including softlocks.

  • Secret RoomsVending machines now have their collisions fixed.
  • Starting Hub area: Visual fixes.

Systems

  • System/ GraphicsAdded Windowed and Fullscreen resolution option.
  • Controls/ Key BindingAdded horizontal and vertical movement keys remapping to the keybinds menu (lacking localisation).
  • Co-op: Disallowed lobbies where players are on different numerical versions of the game (for example one is on 1.0.0 and the other is on 1.0.1, steam/gog cross-play unaffected).

  • Title ScreenAdded version displayed next to the copyright message.

Don't forget, your field reports carry weight. Leaving a review on Steam not only strengthens the project, it helps us unlock new review milestones and expand the reach of the Protocol. Every entry accelerates development.

For deeper intel, real-time updates and direct anomaly reporting, join us on the official Moros Protocol Discord. Your vigilance ensures the system remains stable. See you in the stars 💫

  • Pixel Reign 🚀

Moros Protocol

Source

Steam News / 20 September 2025

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