In this update6
Full notes
Full Moros Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Fixes
- Balance
- Gameplay
- UI and audio
- Maps
Moros Protocol changes
Transmission: Moros Protocol Post-Launch Patch 1.0.5 Deployed
The system has been re-calibrated. Anomalies identified in the previous cycle have been addressed, stability reinforced and core functions optimised. Field operatives should experience a smoother synchronisation with protocol parameters moving forward.
Weapons
- DualStr8FiresFixed a bug that lowered the volume of the shots the longer you hold the trigger.
- DualStr8FiresBullet cost is now decreased (3 ammo per shot -> 1 ammo per shot) and accuracy is now increased (75% -> 90%).
- MRPG LauncherDamage adjusted to fit the other Tier 2 weapons (40 dmg per shot -> 32 damage per shot).
Gameplay
- Toggle sprintFixed a bug that during the activation of sprint toggle, the player was performing a run jump instead of a normal jump.
- Toggle sprintHaving the toggle sprint on, holding the charge attack and then press heal, the player was able to run during the healing animation. Now this situation is fixed.
Sprint: The player is now able to attack with melee or ranged but cancels the sprint.
Sprint: While stationary, holding down the "Sprint” key or toggle doesn't take away the crosshair.
Stamina: Stamina regeneration during run was activated after the auto-save during the beginning of the run.
- UIDisabled input reading when the game is out of focus that fixes some issues with stuck UI.
- SoundRaised the volume of the co-op player's footsteps and other actions.
- MapFixed a bug where client (player) could select a path on the level map (thus breaking the run) when selecting with a controller.
Bosses
Boss Mother: Mother's spawns had a rare bug, that during their attack they were sticking on the player.
- Boss MotherFixed a bug that the cutscene collider has been activated to teleport the other player to the entrance of the arena during the fight.
- Boss MotherBoss pathfinding height fixed. That change fixed jump attack shockwave hiding under the floor.
- Big Brother BossFixed a bug that gave the player a black screen after the intro cutscene (Possible fix on player losing control after cutscene).
- All BossesFixed a bug that restrained the Bosses change player target, now there is a slight chance to change target after every attack.
Rooms
Barracks Area: Fixes on maps including softlocks.
- Secret RoomsVending machines now have their collisions fixed.
Starting Hub area: Visual fixes.
Systems
- System/ GraphicsAdded Windowed and Fullscreen resolution option.
- Controls/ Key BindingAdded horizontal and vertical movement keys remapping to the keybinds menu (lacking localisation).
Co-op: Disallowed lobbies where players are on different numerical versions of the game (for example one is on 1.0.0 and the other is on 1.0.1, steam/gog cross-play unaffected).
- Title ScreenAdded version displayed next to the copyright message.
Don't forget, your field reports carry weight. Leaving a review on Steam not only strengthens the project, it helps us unlock new review milestones and expand the reach of the Protocol. Every entry accelerates development.
For deeper intel, real-time updates and direct anomaly reporting, join us on the official Moros Protocol Discord. Your vigilance ensures the system remains stable. See you in the stars 💫
Pixel Reign 🚀
Source
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