Full notes
Full Morgenstern update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Performance
This patch changes how shields work, making them more useful, along with some UI improvements and bug fixes.
UPDATES:
Shielding Rework:
Shields now block all incoming damage (instead of just a fraction)
Shield durability has been lowered
Removed weapon blocking for players and enemies (Those damn orcs won't block you all the time anymore!)
Shield durability is now visible in the inventory
UI:
Health, Mana, and Armor bars no longer stretch across the screen—they now display current and max values Steam post image
Fixes:
Shields now get destroyed properly on the client
Different shields now use unique icons
Adjusted enemy wave balancing
Various other small fixes
Game stability updates
What's Next:
We're actively working on:
The first big Boss fight
A new Biom
New Enemy attack patterns and Abilities
new Spells and Spell upgrades
... and can't wait to share all the cool new stuff with you in the coming patches and updates
Note:
Please update to the latest version, as only players with the same version can connect and play together.
Thank you for joining us on the Early Access ride! We're cooking and will keep the game updated with fresh features.
Source
Changelog.gg summarizes and formats this update. How we read updates.
