Full notes
Full Morganica: Bloody Harvest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
Morganica: Bloody Harvest changes
Stomad is a gloomy prison in the center of the industrial district of the City. The Labyrinth is the entrance to the Stomad. It’s the first location of the demo, in which the Main Character comes to his senses and tries to figure out where he got to.
Quest, stealth, and of course horror are the three basic genres that define the mechanics used in the Labyrinth.
Where am I… What's waiting for me around the corner… Who left these notes in the niche of the wall... whose footprints are these... whose wild screams are these… There are many unanswered questions.
Darkness and horror. Soul-exhausting rumble and wild screams. Fear and hopelessness... everything remained that way until the location was uploaded… Half-Jack.
It is difficult to cause horror and disgust by a character whom you perceive to be sweet, touching and funny. That's exactly what Half-Jack turned out to be, two dirty legs in bloody shorts and entrails spilling out.
And where is Jack himself? Jack is hanging in a block with the working title “butcher shop". Here's Jack and what's left of his friends, neighbors, and just strangers, residents of the City. Each of them is not very neatly cut into portions and prepared to be sent to the CorpseEater. We'll get to know him soon.
The current stage of work is coming to an end this week. The last two locations remain in the work and then all our heroes go to the mockup. At the same time, dialogues are being written at several recording studios scattered around the world. Programmers begin to weave the binding of the project. The artists are completing the final version of the interface. Gradually, everything takes shape.
Source
Changelog.gg summarizes and formats this update. How we read updates.
