Full notes
Full Mordfield Command update
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What changed
- Maps
Exciting update!
Leader developer Josh Green has been hard at work adding additional tools to the map editor.
The map editor now supports a data-driven scripting layer (MDL) that lets designers define missions in JSON instead of GDScript. Authors can place and name tiles in the editor (e.g., startTile) and reference them directly in scripts for camera moves, spawn points, triggers, and objectives. The system covers dialog, conditional logic via flags, unit spawning and AI strategies, timed waves, build restrictions, quest progression, and lightweight UI widgets (like turn countdowns).
In short, the editor now enables end-to-end mission creation —from terrain and points of interest to scripted encounters and win/loss logic—so teams (or players, if we expose it) can create, share, and play custom campaigns with no code changes.
We look forward to getting these tools into players' hands to see what they come up with!
Source
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