Full notes
Full Morbid: The Lords of Ire update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Striver.
What changed
- Gameplay
- UI and audio
- Performance
- Store
Morbid: The Lords of Ire changes
Magratheus returns to bless you with a sixth new range of fixes in our latest patch for the Morbid: The Lords of Ire Demo.
Read the full Demo Patch Notes #6 below:
Improved combat feeling
Improved dodgeroll feel
Changed how dash works
Enemy placement updated
New enemy introduced
Balancing improvements
HUD improvements
XP Multiplier shown in human-readable form
Lighting revamped and improved
Optimizations done
Languages added to settings
Cardinore Shard visuals updated
Loading screens improvements
General improvements and bug fixes
Performance settings added
Resolution settings added
WASD rebinding added
With these changes, a new experience awaits you in the realm of Rimehold. We hope you have enjoyed battling through the demo so far, and hope that all the new features in this patch helps improve your experience!
Play the Demo now on Steam!
https://store.steampowered.com/app/2171560/Morbid_The_Lords_of_Ire/
Source
Changelog.gg summarizes and formats this update. How we read updates.
