Full notes
Full Morbid: The Lords of Ire update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Striver!
What changed
- Store
- Gameplay
- Balance
- UI and audio
Morbid: The Lords of Ire changes
Morbid: The Lords of Ire is taking part in Steam's Next Fest!
Take on gruesome foes as you battle across the land of Rimehold in this Demo for Morbid: The Lords of Ire. Cut down horrific enemies and fight to preserve your sanity as you journey to slay the evil Morio, the Man Eater.
You can download and play the Demo now on Steam:
https://store.steampowered.com/app/2171560/Morbid_The_Lords_of_Ire/
Since we first launched the Demo in December we've been continuously updating the build to bring the best Demo experience to players.
Here's a summary of the key updates to the Demo:
Improved sprinting feel
Vsync, and controller vibration sliders added in the setting menu
Balanced shroom effects on bosses
Morbid Menagerie improvements and fixes
Morio combat flow improvements on both phases
Lighting quality improved for Rimehold and Hall of Redemption
Thalas now gives Skill Points from completed quests, instead of just XP
New Blessing added at the end of the level
Small projectiles (like arrows) are now deflectable by a well timed block
New unblockable attack effects added
Tons of bugs squashed
For Dualshock 4 & 5 users - you can now activate the option to use your PS4 & PS5 controllers work with Morbid: The Lords of Ire on Steam! In the settings menu on the Game Hub page, simply select 'Controller' and set the overide setting for Morbid to 'Enable Steam Input'.
We hope you enjoy the Morbid: The Lords of Ire Demo!
Source
Changelog.gg summarizes and formats this update. How we read updates.
