What changed
3 fixes1 addition2 changes0 removals
changedThis will potentially be the last update I make for the demo unless there's something else important to fix or change later on. I like making sure players get the best first impression of the demo possible so then they can decide if MKR is a game they'd like to wishlist or purchase when it releases in the future.
addedAdded hinges to doors of safes for a bit of extra detail.
fixedFixed issue where after an animation involving Mooshie in the Cold Storage area, if the player has their crowbar equipped, it becomes unusable unless they unequip and equip it again.
fixedFixed glitch involving the player being stuck in the rotation animation during cutscenes until the player does the speaking animation. (This occurred if the player was in first-person and rotating as they hit a cutscene trigger).
changedAdjusted the rat AI.
fixedFixed game-breaking issue involving the safe in Meat Production area. After completing the game and replaying, there was an issue where the safe would be already recognized as being opened before even if it hadn't been, causing a soft lock on second playthroughs.
Mooshie's Kitchen: Reheated changes
changedThis will potentially be the last update I make for the demo unless there's something else important to fix or change later on. I like making sure players get the best first impression of the demo possible so then they can decide if MKR is a game they'd like to wishlist or purchase when it releases in the future.
addedAdded hinges to doors of safes for a bit of extra detail.
fixedFixed issue where after an animation involving Mooshie in the Cold Storage area, if the player has their crowbar equipped, it becomes unusable unless they unequip and equip it again.
fixedFixed glitch involving the player being stuck in the rotation animation during cutscenes until the player does the speaking animation. (This occurred if the player was in first-person and rotating as they hit a cutscene trigger).
changedAdjusted the rat AI.
This will potentially be the last update I make for the demo unless there's something else important to fix or change later on. I like making sure players get the best first impression of the demo possible so then they can decide if MKR is a game they'd like to wishlist or purchase when it releases in the future.
Star that appears on the main menu after beating Act I will turn red if beaten on hard difficulty.
Added hinges to doors of safes for a bit of extra detail.
Fixed issue where after an animation involving Mooshie in the Cold Storage area, if the player has their crowbar equipped, it becomes unusable unless they unequip and equip it again.
Fixed glitch involving the player being stuck in the rotation animation during cutscenes until the player does the speaking animation. (This occurred if the player was in first-person and rotating as they hit a cutscene trigger).
Adjusted the rat AI.
Fixed game-breaking issue involving the safe in Meat Production area. After completing the game and replaying, there was an issue where the safe would be already recognized as being opened before even if it hadn't been, causing a soft lock on second playthroughs.