In this update3
Full notes
Full Moorhuhn Kart 4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Racers! We have a new update for you that brings several fixes and changes:
What changed
- Gameplay
- Fixes
- UI and audio
Moorhuhn Kart 4 changes
Changelog
General
Room code is now copied to the clipboard when made visible inside a room.
Added an option to restart a single race via the pause menu or race end screen.
Bug Fixes
Fixed rockets getting stuck inside caves in Tangled Tracks.
Fixed decals not appearing on certain surfaces in Sven’s Meadow.
Fixed minimap issues in Temple of Huhn.
Fixed a loud sound sometimes playing when loading the next race in Grand Prix.
Fixed an issue where the'Down to the Wire' achievement did not work properly.
Fixed placeholder text appearing in the driver list during splitscreen races.
Fixed incorrect placement display on clients.
Fixed lighting issues in Canyon and Nicely Iced.
Gameplay
Improved AI behavior
Characters now play their joy animation on item hits.
AI drivers can now receive a start boost after the countdown minigame.
Drifts are now canceled when hit by items or hazards.
Boosts should now feel more responsive for clients.
Improved kart behavior at extremely high speeds in Nicely Iced.
Improved various respawning issues.
Improved routing in the Nicely Iced cave.
Improved lifting off and going out of bounds in Jumpyard.
Fixed karts dropping instantly when hit mid-air by 16 Tons.
Fixed getting blocked by other karts which are falling in a hole.
Fixed a client-side desync in the countdown minigame.
Added visual & audio feedback when slowed.
TV item now adds a small slowdown
Reduced the time to reset the kart when falling in holes or off the track
Reduced intro camera flight time in online races from 30s to 10s
Source
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