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Steam News29 July 20261mo ago

Update: New Starting Decks, Accumulate, and More

Hello Sigilwrights! We've just launched an update featuring new starting decks and the new Accumulate mechanic, as well as a few bugfixes and quality-of-life changes!

In this update5

Full notes

Full Moonsigil Atlas update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Sigilwrights! We've just launched an update featuring new starting decks and the new Accumulate mechanic, as well as a few bugfixes and quality-of-life changes!

What changed

6 fixes8 additions1 change1 removal
  • Gameplay
  • Balance
  • Fixes
  • Events
  • Performance
  • UI and audio
addedHello Sigilwrights! We've just launched an update featuring new starting decks and the new Accumulate mechanic, as well as a few bugfixes and quality-of-life changes!
addedNew Starting Decks and "Accumulate"Each character now has a new starting deck unlocking at Mastery Level 7 that features the new Accumulate mechanic.
addedNew Starting Decks and "Accumulate"Accumulate adds a special card called Singularity to your hand (if you don't already have one), then infuses Singularity with keywords or runes, letting you stack up several bonuses onto one card. You can use these bonuses as you get them, or build up a huge attack and unleash it all at once!
addedNew Starting Decks and "Accumulate"There are 30+ new cards that use the Accumulate mechanic (or the inverted Decumulate, which lets you tap into Singularity to fuel other effects). These new cards don't normally appear in rewards - you have to start a run with one of the new starting decks to see them! Keep an eye out for cards with a shifting purple card frame, since they will interact with your Accumulate cards.
fixedNew Starting Decks and "Accumulate"We've also fixed a number of bugs and added some quality of life changes, take a look at the full patch notes below!
addedNew ContentAdded an Accumulate starting deck for each character that unlocks at Mastery Level 7.

Moonsigil Atlas changes

addedHello Sigilwrights! We've just launched an update featuring new starting decks and the new Accumulate mechanic, as well as a few bugfixes and quality-of-life changes!
addedEach character now has a new starting deck unlocking at Mastery Level 7 that features the new Accumulate mechanic.
addedAccumulate adds a special card called Singularity to your hand (if you don't already have one), then infuses Singularity with keywords or runes, letting you stack up several bonuses onto one card. You can use these bonuses as you get them, or build up a huge attack and unleash it all at once!
addedThere are 30+ new cards that use the Accumulate mechanic (or the inverted Decumulate, which lets you tap into Singularity to fuel other effects). These new cards don't normally appear in rewards - you have to start a run with one of the new starting decks to see them! Keep an eye out for cards with a shifting purple card frame, since they will interact with your Accumulate cards.
fixedWe've also fixed a number of bugs and added some quality of life changes, take a look at the full patch notes below!

New Starting Decks and "Accumulate"

Each character now has a new starting deck unlocking at Mastery Level 7 that features the new Accumulate mechanic.

Accumulate adds a special card called Singularity to your hand (if you don't already have one), then infuses Singularity with keywords or runes, letting you stack up several bonuses onto one card. You can use these bonuses as you get them, or build up a huge attack and unleash it all at once!

There are 30+ new cards that use the Accumulate mechanic (or the inverted Decumulate, which lets you tap into Singularity to fuel other effects). These new cards don't normally appear in rewards - you have to start a run with one of the new starting decks to see them! Keep an eye out for cards with a shifting purple card frame, since they will interact with your Accumulate cards.

We've also fixed a number of bugs and added some quality of life changes, take a look at the full patch notes below!

Full Patch Notes

New Content

  • Added an Accumulate starting deck for each character that unlocks at Mastery Level 7.

  • Added 30+ new cards that use the Accumulate mechanic. These cards can appear in rewards if you start a run with one of the new starting decks.

  • Added 2 new artifacts that use the Accumulate mechanic, unlocking at Mastery Level 8 in Feldryn and Aladara.

Quality of Life

  • Added the current Eclipse Level to the Eclipsed Enemies icon as displayed in-game and in the run summary screen.

  • The currently active Moon Blade now glows when viewed in the compendium (even if it has not been encountered yet).

  • Slightly increased the rate of Mastery progression.

Bugfixes

  • Fixed a crash that could occur if Shard of Sapphire is triggered by Reduce

  • Fixed a typo in the description of the “Shooting Star” Steam achievement for non-English languages

  • Fixed a typo in the description of the “Stubborn” Steam achievement

  • Fixed a bug that could cause controller input to stop working after receiving a Stolen Card back from an enemy

  • Fixed a bug that could cause cards with Retain to glitch if you cancel targeting

  • Exalted Bane is now correctly listed in the Compendium

  • Moonshift can no longer be randomly exhausted by the Disappearing Cards modifier

Thanks for playing and for your continued support! Jeremy & Daniel Snake Tower Games

Source

Steam News / 29 July 2026

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