In this update5
Full notes
Full Moonsigil Atlas update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Sigilwrights! We've just launched an update featuring new starting decks and the new Accumulate mechanic, as well as a few bugfixes and quality-of-life changes!
What changed
- Gameplay
- Balance
- Fixes
- Events
- Performance
- UI and audio
Moonsigil Atlas changes
New Starting Decks and "Accumulate"
Each character now has a new starting deck unlocking at Mastery Level 7 that features the new Accumulate mechanic.
Accumulate adds a special card called Singularity to your hand (if you don't already have one), then infuses Singularity with keywords or runes, letting you stack up several bonuses onto one card. You can use these bonuses as you get them, or build up a huge attack and unleash it all at once!
There are 30+ new cards that use the Accumulate mechanic (or the inverted Decumulate, which lets you tap into Singularity to fuel other effects). These new cards don't normally appear in rewards - you have to start a run with one of the new starting decks to see them! Keep an eye out for cards with a shifting purple card frame, since they will interact with your Accumulate cards.
We've also fixed a number of bugs and added some quality of life changes, take a look at the full patch notes below!
Full Patch Notes
New Content
Added an Accumulate starting deck for each character that unlocks at Mastery Level 7.
Added 30+ new cards that use the Accumulate mechanic. These cards can appear in rewards if you start a run with one of the new starting decks.
Added 2 new artifacts that use the Accumulate mechanic, unlocking at Mastery Level 8 in Feldryn and Aladara.
Quality of Life
Added the current Eclipse Level to the Eclipsed Enemies icon as displayed in-game and in the run summary screen.
The currently active Moon Blade now glows when viewed in the compendium (even if it has not been encountered yet).
Slightly increased the rate of Mastery progression.
Bugfixes
Fixed a crash that could occur if Shard of Sapphire is triggered by Reduce
Fixed a typo in the description of the “Shooting Star” Steam achievement for non-English languages
Fixed a typo in the description of the “Stubborn” Steam achievement
Fixed a bug that could cause controller input to stop working after receiving a Stolen Card back from an enemy
Fixed a bug that could cause cards with Retain to glitch if you cancel targeting
Exalted Bane is now correctly listed in the Compendium
Moonshift can no longer be randomly exhausted by the Disappearing Cards modifier
Thanks for playing and for your continued support! Jeremy & Daniel Snake Tower Games
Source
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