In this update5
Full notes
Full Moonsigil Atlas update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Server
- UI and audio
- Balance
- Fixes
Moonsigil Atlas changes
We've just made the first update to the Moonsigil Atlas playtest. This update adds new map encounters, two new card keywords, and several new cards. The new version also includes bug fixes, balance changes, and quality-of-life improvements.
We'll be aiming to release playtest updates every Friday. The updates will vary in size (some features take more than a week to develop) but at minimum, we'll be getting out quality-of-life improvements and bug fixes every week.
If you want to play the game as soon as possible, we're giving priority access to playtesters who sign up through our Discord server. You can also use Discord to directly submit bug reports, request features, and join discussions about strategy. Otherwise, we'll be rolling out access to Steam sign-ups over time as we improve the game.
Thanks, Daniel and Jeremy
Change Log - Playtest Version 0.0.4
Features:
New type of map encounter added -> Upgrading cards with keywords
Added "Bolster" card attribute
Added "Prepared" card keyword
Added "Prepared" to Expose weakness and Paraselene
Barbed Buckler has been reworked to use "Bolster"
Added new SFX
Added new card: Cultivate
Added new card: Safeguard
Added new card: Keystone
Balance:
Reduce the cost of Refresh
Make Enervate a bit bigger and apply more Exposed per turn
Changed the shape of the "Shackle" hostile sigils placed in an Elite fight
Slightly reduced Feldryn's max health
Slightly increased healing from the heal map encounter
Improved the quality of cards given in an Astral Gem card reward
Quality of Life:
Add a warning when you try to change the shape of a card that transforms
Add a version number to the settings menu
Made version number significantly more human-readable
"Save and Quit" button now quits to the main menu
Bugfixes:
Sage's Mettle applies Shield to the right region when triggered with Korlim's Verse
Refresh works as expected in combination with Stargaze
Refresh works as expected in combination with Duplicate
Cards in browsers should no longer disappear after doing multiple runs
"Bolt" should now draw properly in the tooltip for "Thunderbolt" after doing multiple runs
Focus no longer increases damage dealt directly to the player
Adjacency effects are now removed when cards transform (e.g. Debris)
"Move On" options in map encounters are now properly displaying
Rune impact SFX now plays
Fixed audio bug where multiple sigil removal SFX could play after ending combat
Fixed audio bug where negative status effects were playing the positive status effect SFX
Fixed audio bug where status effect SFX could be played multiple times
Fixed bug where tooltiped card animations can fail
Wishlist button now opens Steam overlay instead of the default web browser
Fixed run timer calculating time incorrectly (not currently visible to players)
Fixed issue with boss sigil placement logic (minor balance implications)
Fixed rare null reference exception on status effect animator
Fixed rare null reference exception on card keyword animator
Source
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