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Steam News3 April 20233y ago

Moonscars - v1.5.004 Update Announcement

Hi everyone, We've listened closely to your feedback, and we're excited to announce this update which focuses on late game improvements.

Full notes

Full Moonscars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
changedHi everyone, We've listened closely to your feedback, and we're excited to announce this update which focuses on late game improvements.
changedGilded enemies reworked: Instead of a permanent resistance to sword attacks, Gilded enemies now will have a magic shield that will be destroyed by a single Spell. Once the shield is broken, the enemy will receive weapon damage as normal.
addedLajos Boss got nerfed and also will be affected by the new Gilded magic barrier. This should make fighting him more intuitive, and feel less like grinding ichor.
changedParry system update: adjusted which enemy attacks can or cannot be parried. The unparriable attacks will now have a Blue Eye effect for clarity.
fixedFixed many freezes when fighting some large enemies.
changedChildspawn Spell improved: now it will properly attack airborne units and bosses.

Moonscars changes

changedHi everyone, We've listened closely to your feedback, and we're excited to announce this update which focuses on late game improvements.
changedGilded enemies reworked: Instead of a permanent resistance to sword attacks, Gilded enemies now will have a magic shield that will be destroyed by a single Spell. Once the shield is broken, the enemy will receive weapon damage as normal.
addedLajos Boss got nerfed and also will be affected by the new Gilded magic barrier. This should make fighting him more intuitive, and feel less like grinding ichor.
changedParry system update: adjusted which enemy attacks can or cannot be parried. The unparriable attacks will now have a Blue Eye effect for clarity.
fixedFixed many freezes when fighting some large enemies.

Hi everyone, We've listened closely to your feedback, and we're excited to announce this update which focuses on late game improvements.

  • Gilded enemies reworked: Instead of a permanent resistance to sword attacks, Gilded enemies now will have a magic shield that will be destroyed by a single Spell. Once the shield is broken, the enemy will receive weapon damage as normal.

  • Lajos Boss got nerfed and also will be affected by the new Gilded magic barrier. This should make fighting him more intuitive, and feel less like grinding ichor.

  • Parry system updateadjusted which enemy attacks can or cannot be parried. The unparriable attacks will now have a Blue Eye effect for clarity.
  • Fixed many freezes when fighting some large enemies.

  • Chokran Boss nerfed a bit.

  • Childspawn Spell improved: now it will properly attack airborne units and bosses.

  • Fixed a progress blocker in Earth Bowels, where a door wouldn't open after a broken mirror.

  • Other miscellaneous fixes and performance improvements overall.

Thank you for playing!

Source

Steam News / 3 April 2023

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