In this update1
Full notes
Full Moons of Ardan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Moons of Ardan changes
Join Us for Beta Patch Testing!
All game owners are invited to participate in testing the latest patch enhancements.
Instructions to access the beta patch are available on my Discord server: https://discord.gg/gTeucz5bMf
Interested in testing the new features in the demo? Just ask!
🛠️ Patch Notes
🔧 Improvements
Achievements
🖥️ UI Overhaul
New Sandbox Mode
Pollution Extractor Mechanics Updated
Manual limit for transferring resources via automated space routes
Customer count when placing service buildings
New Shortcut
Save Writing Optimised
Building Area-of-Effect Color Tuning
Other improvements
⚖️ Balancing
🐞 Bug fixes
🧪 Technical
🔧 Improvements
Achievements
(Requires a new game)
🖥️ UI Overhaul
New tab icons in building ui and new expanded panel
Service buildings display how many houses they serve!
Added a title to the energy circuit section for clarity
Building production is always shown first when selecting a building.
Improved multi-step building UI during construction
Better production problem messages!
New building "paused" overlay
Added detailed unlocked science production info to the science lab tooltip
New Sandbox Mode
Unlocked with "The Healer’s Toolkit" achievement, once your first health center is placed.
Pollution Extractor Mechanics Updated
Now require spacing (Range = 20) to achieve maximum efficiency.
Manual limit for transferring resources via automated space routes
MORE EXPLANATION REQUIRED
Customer count when placing service buildings
New Shortcut
Press T to open the Research screen.
Save Writing Optimised
Saving no longer freezes the game.
Building Area-of-Effect Color Tuning
Other improvements
The save name input field is now auto-focused
The research button now shows the science currently used
Scrollbar speed adjustments for save/load panel and space route overview
Mission screen localisation fixed
Missing resource list management has been changed - MORE EXPLANATION REQUIRED
"Workers" renamed to "Inhabitants" in house UI!
The lock icon was replaced with one from the Kenney asset pack!
⚖️ Balancing
Mission 08
Objectives
Build [3 -> 2] Textile fiber farm
Store [5 -> 4] Clothes
Mission 13
Objectives
Store [5 -> 10] Synthwiches
Mission 14 - 1
Reward
[4 -> 3] Permium ore
[4 -> 3] Permium bars
Mission 14 - 2
Objectives
Store [5 -> 10] Jewelry
Removed yellow “building storage is full” warning — not useful
"No transporter" (!) icon is now red
🐞 Bug fixes
Stellar bodies now limit transfers over 20 units without proper storage, preventing pollution block exploit
Building cards show energy production for power plants
Removed "collect immediately" button from science buildings
Fixed space route overview title overlap (French)
Fixed missing button localisation (French)
Visual glitch on citizen spawning fixed
Pollution block and used spaceship max/min colours fixed
UI title font sizes standardised across menus (tutorial, achievements, axopedia, etc.)
🧪 Technical
Upgraded to Unity 2022.3
Analytics now take mission progress into account
The saved data has been split for better performance
Platform error messages are now localised
🌐 Follow Moons of Ardan on Social Media:
Bluesky - https://bsky.app/profile/moonsofardan.bsky.social
Instagram - https://www.instagram.com/moonsofardan/
Reddit - https://www.reddit.com/r/MoonsOfArdan/
Mastodon - https://mastodon.gamedev.place/@moonsofardan
TikTok - https://www.tiktok.com/@moonsofardan/
Facebook page - https://www.facebook.com/MoonsOfArdan/
X (Twitter) - https://x.com/MoonsOfArdan
💬 Join our Discord server to contribute to game improvement!
Source
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