HomeGamesUpdatesPricingMethodology
Steam News24 July 20223y ago

Steam Launch, Game Updates, and Titan Kickstarter!

We’re here and we’re live on Steam!! If you’ve already been playing the game over on Itch... thanks for being here! This will be our primary platform for updates, but we'll do our best to keep Itch up to date as well.

Full notes

Full Moonrakers: Luminor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
changedWe’ve done a bit of work on the game over the last couple weeks. The biggest thing we’ve done is a ton of balancing across nearly all of the game’s contracts. If you haven’t updated in the last week or so, be sure to dive back in! The game should be handing out quite a few more coins, ship parts, and crew on every contract. The goal here is to make sure if you make it to the end of the game, you and your whole squad should have a fully decked out ship. Our internal target is 4 ship parts and 3 crew (give or take).
addedThen, to counteract that added deck building power, we’ve upped the difficulty of the contracts considerably throughout. Let us know how the balancing feels to you! We are striving for something that’s of moderate difficulty that you likely will not complete on your first try. If you don’t build a good enough ship… you should expect to lose!
addedOur game design team met this past week on our goals, and set out a plan for finishing the Henko sector (Henko is currently the only sector in the game). Long term we’d love to have more sectors with different stories, difficulties, or even new game modes (likely as small paid DLCs), but first we want to get Henko fully finished (which will always remain free). Completing Henko will bring us out of “Early Access”.

Moonrakers: Luminor changes

changedWe’ve done a bit of work on the game over the last couple weeks. The biggest thing we’ve done is a ton of balancing across nearly all of the game’s contracts. If you haven’t updated in the last week or so, be sure to dive back in! The game should be handing out quite a few more coins, ship parts, and crew on every contract. The goal here is to make sure if you make it to the end of the game, you and your whole squad should have a fully decked out ship. Our internal target is 4 ship parts and 3 crew (give or take).
addedThen, to counteract that added deck building power, we’ve upped the difficulty of the contracts considerably throughout. Let us know how the balancing feels to you! We are striving for something that’s of moderate difficulty that you likely will not complete on your first try. If you don’t build a good enough ship… you should expect to lose!
addedOur game design team met this past week on our goals, and set out a plan for finishing the Henko sector (Henko is currently the only sector in the game). Long term we’d love to have more sectors with different stories, difficulties, or even new game modes (likely as small paid DLCs), but first we want to get Henko fully finished (which will always remain free). Completing Henko will bring us out of “Early Access”.

We’re here and we’re live on Steam!!

If you’ve already been playing the game over on Itch... thanks for being here! This will be our primary platform for updates, but we'll do our best to keep Itch up to date as well.

We’ve done a bit of work on the game over the last couple weeks. The biggest thing we’ve done is a ton of balancing across nearly all of the game’s contracts. If you haven’t updated in the last week or so, be sure to dive back in! The game should be handing out quite a few more coins, ship parts, and crew on every contract. The goal here is to make sure if you make it to the end of the game, you and your whole squad should have a fully decked out ship. Our internal target is 4 ship parts and 3 crew (give or take).

Then, to counteract that added deck building power, we’ve upped the difficulty of the contracts considerably throughout. Let us know how the balancing feels to you! We are striving for something that’s of moderate difficulty that you likely will not complete on your first try. If you don’t build a good enough ship… you should expect to lose!

Looking Ahead:

Our game design team met this past week on our goals, and set out a plan for finishing the Henko sector (Henko is currently the only sector in the game). Long term we’d love to have more sectors with different stories, difficulties, or even new game modes (likely as small paid DLCs), but first we want to get Henko fully finished (which will always remain free). Completing Henko will bring us out of “Early Access”.

As a part of this meeting, we outlined what “done” looks like for this first sector. These goals may grow/change based on feedback, but we’d like to have at least 38 total contracts… so about 8 more contracts total from where we are now. This includes a total of 3 end-game bosses (currently there is only 1).

We also are listening to all of the bugs you’ve been reporting in the app, as well as on Discord, so thank you for all of your help!

Kickstarter:

As you may be aware, the Moonrakers: Titan campaign kicked off this week, and has completely blown us away, raising over $1MM in just 26 hours. Thanks to all of you who backed.. your support means the world to us. Here’s a link if you’d like to check it out!

https://www.kickstarter.com/projects/ivstudios/moonrakers-titan

Reviews/Feedback: We’ll be checking in on this page, so feel free to leave feedback here as you have it. We’re also super active over on Discord, so come hang out with us over there. Also… if you’ve played the game please leave a review and let us know what you think!

Source

Steam News / 24 July 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.