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Steam News18 July 20223y ago

Difficulty Rebalance

We found that the damage and health increase that enemies were getting after defeating the boss was to steep. The final state that the difficulty curve introduced was at the correct level but was introduced too quickly.

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Full Moonphase Pass update

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What changed

0 fixes2 additions1 change0 removals
  • Balance
  • Gameplay
  • Maps
changedWe found that the damage and health increase that enemies were getting after defeating the boss was to steep.
addedThe final state that the difficulty curve introduced was at the correct level but was introduced too quickly. Changed the buff that the enemies get to instead ramp up to the currently level after multiple clears of the boss levels.
addedAlso added some indicators on the overworld map to show that this increase has happened as well as adding some text saying that the minions are becoming stronger.

We found that the damage and health increase that enemies were getting after defeating the boss was to steep.

The final state that the difficulty curve introduced was at the correct level but was introduced too quickly. Changed the buff that the enemies get to instead ramp up to the currently level after multiple clears of the boss levels.

Also added some indicators on the overworld map to show that this increase has happened as well as adding some text saying that the minions are becoming stronger.

Source

Steam News / 18 July 2022

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