Full notes
Full Moonlit Reaper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Fixes
Soul Core upgrades, skill milestone perks, and new harvest effects enhance immersion and feedback. Enjoy smoother balance, better visuals, and clearer rewards.
π Soul Core System: Refined from Shadows
πΉ Purify the Soul Shard, Gain True Strength
Corrupted Soul Shards now undergo purification, transforming into Soul Cores β crystallized power born from darkness, ready to be wielded by your will.
πΉ Pour In Power, Reap It Forever
Soul Cores are forged using Soul Shards and Action Points. The more you invest, the more efficient the process β growth that truly lasts.
π Skill Milestones: Level Up, Unlock More
Skills now unlock special perks at levels 5 and 10 β projectile bursts, invincibility windows, and more to sharpen your build.
π Harvest Effects: See What Youβve Claimed
Enemies now release visible soul effects when harvested β with floating numbers showing exactly how many shards you've claimed. If loot drops, itβs shown right at the spot, making every harvest feel rewarding and real.
π Other Improvements and Fixes
Combo Keeper objectives now require fewer hits, making them less punishing.
Relics in your inventory will now carry over when Transcending, just like equipped ones.
Difficulty has been adjusted β as always.
The world map now displays names for each of the three realms.
π Bug Fixes
Fixed an issue where hidden stages on the map were being shown too early.
Fixed a zombie process that sometimes remained after force quitting the game.
Fixed stage objectives not appearing correctly on cleared stages.
Source
Changelog.gg summarizes and formats this update. How we read updates.
