Full notes
Full Moonlit Reaper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Fixes
The previously announced update is now live, delivering core system enhancements, stage expansion, and exciting new challenges.
✨ Key Features
Zodiac System Introduced
Replacing the former Training System, the Zodiac now grants stat bonuses based on your level.
Stage Expansion
The number of stages has been increased to 30, offering extended progression and more diverse encounters.
Two New Bosses Added
Prepare for new threats as two powerful bosses now await beyond the threshold.
Combat System Improvements
Weapon cooldowns and delays between switches have been removed to support fast-paced multi-weapon combat. Enjoy seamless chaining of attacks and more dynamic gameplay with your full arsenal.
Transcendence Adjustments
Upon Transcendence, your level is now preserved, and skill points are granted immediately for smoother restarts.
⚖️ Gameplay Rebalance and Difficulty Tweaks
Monster strength curve adjusted: HP and spawn patterns rebalanced for smoother progression.
Reduced mana costs on most weapons to allow more frequent weapon usage.
Item drop rate increased to support easier early-game progression.
Soul Energy cost slightly increases as skills are upgraded, encouraging more strategic use.
Soul Energy income slightly reduced in higher stages.
The number of initial weapon slots has been increased from one to two.
Transcendence is now unlocked upon first defeat or after clearing the first boss.
🆕 New Weapons Released
Two new weapons have joined the fight, offering fresh ways to control the battlefield. They’re now available — and there’s no better time to jump in and try them for yourself.
Frost Piercer
Unleashes a piercing roar of frost in a straight line, striking up to 8 times. Especially effective against enemies charging along the horizontal axis.
Void Vortex
Summons a vortex that deals damage over time and pulls enemies inward. A powerful tool for controlling groups within its range.
🗡️ Choose Your Starting Weapon
You can now choose your starting weapon set based on difficulty. Each option reflects the difficulty you select.
Three options are available, visually labeled as Beginner, Intermediate, and Expert.
Choosing Sword or Scythe grants two starting weapons.
Choosing Staff provides a single, high-impact ranged weapon.
🛠️ UI and UX Improvements
Added additional sound effects for improved responsiveness.
Supplemented missing translations across various interfaces.
Softened visual effects in shop interfaces where conversations are active.
Differentiated upgrade icons that previously shared the same appearance.
Stage selection now opens with the most recently unlocked stage in view.
Reduced overly intense visuals on certain weapon attack effects.
🐛 Bug Fixes
Fixed an issue where some eligible weapons would disappear during Transcendence.
Resolved a bug that allowed multiple Transcendence triggers from rapid clicks.
Corrected a case where Soul Shard values could become negative during scouting.
Source
Changelog.gg summarizes and formats this update. How we read updates.
