Full notes
Full Moonbase Down update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
We been enhancing the game and polishing the experience daily as we receive play testing feedback. Check this log for the many small changes made that make the game more fun:
Spawns some logs on downed crew members
Crew Logs interface - for later reading
Crew Logs should correctly spawn procedurally in all rooms & floors (not 100% certain)
Pause button moved to [Spacebar]
Should fix several instances of getting stuck on maps at the entrance: Press the "Insert" key if you are stuck to generate an error code, take a screenshot, and let us know so we can fix it
Adds a chance to find missed Crew Logs in Lockers
Enhances all Xenomorph A.I.
Greatly Enhanced Space Dragon A.I.
Space Dragons now regenerate while sleeping
Space Dragon "flipping" should be reduced
Fixes spacing in the "Continue Game" window
Should fix instances of the camera starting in darkened areas of the map
Reduced number of starting Stasis Mines to X1
Fixes Stasis Field effect
Should fix (old) downed crew targeting bug
Fixes missing text and timing issues in the Introduction
Stasis Cages now effect unhatched Eggs
Increased chance of finding skipped logs in lockers on the next floor
Decreased the decay time of egg husks
Should finally fix getting stuck at the start of any floor
Friends with Jonesy Leaderboard is now live
Fixes Jonesy sometimes going missing/ghostly after winning 10-floors
Mines no longer persist across floors
Moonbase Down Report Achievement: Now correctly triggered once Crew Log window is full
Raises the character level cap to 30
Hard Mode: adds 'mysterious' layer of difficulty after surviving 10-Floors
Please report any bugs or great suggestions in Steam discussions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
