What changed
1 fix1 addition0 changes0 removals
- Compatibility
- UI and audio
addedEDIT: We're the June IndieBox! Check it out to pick up unique collector's edition goodies (details to be announced). Plus, patch 1.0.2382 went live today. It includes some cutscene changes, and a handful of new encounters (some of which still need translation, sorry, please be patient -- hopefully we can patch the translations in soon)... including Gilgamesh and Utnapishtim, from the Epic of Gilgamesh. Henk also implemented some interesting improvements to the Ritualist, who was feeling a bit stale. We've also announced through the PlayStation blog that Moon Hunters is coming to PlayStation 4 on July 12th ! So we might have smaller patches for a little while as we focus on that, though obviously we are still hoping to bring the Online out of beta as soon as possible. Finally, Kitfox turns 3 years old today! Three years ago, we came together and decided to make interesting worlds that are different every time... first we made Shattered Planet , then Moon Hunters, and.. thank you for making that possible. And for you detail-orienteds, here's the full patch notes!
fixedJune 1 - 1.0.2382Revised the opening cutscene at the game’s start, to more accurately reflect the game’s content and themes. * French language: All cutscenes feature new French voice! * Six new encounters can be found in the wild, with one new cave and three all-new characters, including wrestling with Gilgamesh himself. * Your camp can be visited by six more characters as a follow-up to encounters -- including finally using that old Anzu feather. * Three new camp activity random encounters have been added (one each to Hunting, Keeping Watch, Stargazing). * The cost of tier 2 and 3 upgrades has been reduced from 100 / 200 to 75 / 150. * The Ritualist’s accumulates dark orbs while you aren’t shooting, letting you fire off a whole volley of orbs quickly! When out of orbs, her firing rate reduces significantly. * The Ritualist has a new upgrade, Dark Reservoir, which increase the number of orbs that can be held. * Ingredient pickups no longer drop if they’ve already been unlocked. * The environment music resumes after boss music ends. * Fixed an issue where visual damage effects from fire weren’t appearing in the right place. * (Online) Players should no longer get moved from their positions when entering / leaving caves. * (Online) Enemy attacks from the boar and vulture are applied more consistently. * (Online) Fixed an issue where one of Humbaba’s attacks wasn’t being applied for remote players. * (Online) Kills / deaths are attributed to the right players. * (Online) The spirit guardian’s bomb attack applies properly to remote players. * (Online) The Witch’s Blood Charge skill properly shows its visual effect online. * (Online) Fixed an issue where ingredients picked up during a playthrough wouldn’t show as unlocked for remote players. Have fun! Tanya & the Kitfox team
Moon Hunters changes
addedEDIT: We're the June IndieBox! Check it out to pick up unique collector's edition goodies (details to be announced). Plus, patch 1.0.2382 went live today. It includes some cutscene changes, and a handful of new encounters (some of which still need translation, sorry, please be patient -- hopefully we can patch the translations in soon)... including Gilgamesh and Utnapishtim, from the Epic of Gilgamesh. Henk also implemented some interesting improvements to the Ritualist, who was feeling a bit stale. We've also announced through the PlayStation blog that Moon Hunters is coming to PlayStation 4 on July 12th ! So we might have smaller patches for a little while as we focus on that, though obviously we are still hoping to bring the Online out of beta as soon as possible. Finally, Kitfox turns 3 years old today! Three years ago, we came together and decided to make interesting worlds that are different every time... first we made Shattered Planet , then Moon Hunters, and.. thank you for making that possible. And for you detail-orienteds, here's the full patch notes!
fixedRevised the opening cutscene at the game’s start, to more accurately reflect the game’s content and themes. * French language: All cutscenes feature new French voice! * Six new encounters can be found in the wild, with one new cave and three all-new characters, including wrestling with Gilgamesh himself. * Your camp can be visited by six more characters as a follow-up to encounters -- including finally using that old Anzu feather. * Three new camp activity random encounters have been added (one each to Hunting, Keeping Watch, Stargazing). * The cost of tier 2 and 3 upgrades has been reduced from 100 / 200 to 75 / 150. * The Ritualist’s accumulates dark orbs while you aren’t shooting, letting you fire off a whole volley of orbs quickly! When out of orbs, her firing rate reduces significantly. * The Ritualist has a new upgrade, Dark Reservoir, which increase the number of orbs that can be held. * Ingredient pickups no longer drop if they’ve already been unlocked. * The environment music resumes after boss music ends. * Fixed an issue where visual damage effects from fire weren’t appearing in the right place. * (Online) Players should no longer get moved from their positions when entering / leaving caves. * (Online) Enemy attacks from the boar and vulture are applied more consistently. * (Online) Fixed an issue where one of Humbaba’s attacks wasn’t being applied for remote players. * (Online) Kills / deaths are attributed to the right players. * (Online) The spirit guardian’s bomb attack applies properly to remote players. * (Online) The Witch’s Blood Charge skill properly shows its visual effect online. * (Online) Fixed an issue where ingredients picked up during a playthrough wouldn’t show as unlocked for remote players. Have fun! Tanya & the Kitfox team
EDIT: We're the June IndieBox! Check it out to pick up unique collector's edition goodies (details to be announced). Plus, patch 1.0.2382 went live today. It includes some cutscene changes, and a handful of new encounters (some of which still need translation, sorry, please be patient -- hopefully we can patch the translations in soon)... including Gilgamesh and Utnapishtim, from the Epic of Gilgamesh. Henk also implemented some interesting improvements to the Ritualist, who was feeling a bit stale. We've also announced through the PlayStation blog that Moon Hunters is coming to PlayStation 4 on July 12th! So we might have smaller patches for a little while as we focus on that, though obviously we are still hoping to bring the Online out of beta as soon as possible. Finally, Kitfox turns 3 years old today! Three years ago, we came together and decided to make interesting worlds that are different every time... first we made Shattered Planet , then Moon Hunters, and.. thank you for making that possible. And for you detail-orienteds, here's the full patch notes!
June 1 - 1.0.2382
Revised the opening cutscene at the game’s start, to more accurately reflect the game’s content and themes. * French language: All cutscenes feature new French voice! * Six new encounters can be found in the wild, with one new cave and three all-new characters, including wrestling with Gilgamesh himself. * Your camp can be visited by six more characters as a follow-up to encounters -- including finally using that old Anzu feather. * Three new camp activity random encounters have been added (one each to Hunting, Keeping Watch, Stargazing). * The cost of tier 2 and 3 upgrades has been reduced from 100 / 200 to 75 / 150. * The Ritualist’s accumulates dark orbs while you aren’t shooting, letting you fire off a whole volley of orbs quickly! When out of orbs, her firing rate reduces significantly. * The Ritualist has a new upgrade, Dark Reservoir, which increase the number of orbs that can be held. * Ingredient pickups no longer drop if they’ve already been unlocked. * The environment music resumes after boss music ends. * Fixed an issue where visual damage effects from fire weren’t appearing in the right place. * (Online) Players should no longer get moved from their positions when entering / leaving caves. * (Online) Enemy attacks from the boar and vulture are applied more consistently. * (Online) Fixed an issue where one of Humbaba’s attacks wasn’t being applied for remote players. * (Online) Kills / deaths are attributed to the right players. * (Online) The spirit guardian’s bomb attack applies properly to remote players. * (Online) The Witch’s Blood Charge skill properly shows its visual effect online. * (Online) Fixed an issue where ingredients picked up during a playthrough wouldn’t show as unlocked for remote players. Have fun! Tanya & the Kitfox team