Full notes
Full Moon Defence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Tutorial slot
The quick tutorial has many changes so it deserves a separate game slot for training. Simple step-by-step learning style has remained the same.
Enemy shields
First, added a visual damage bar. The enemy closes with a shield at the first hit. Previously, it was not very clear how much effort was left to spend to destroy the shield. The damage strip solves this problem by improving tactical perception in combat.
Secondly, they received increased strength. Now it is more profitable to pump them out with an energy absorber, and not to break them with plasma blows.
Fixed an issue with the entering sniper mode
The unpleasant behavior of the mouse wheel is finally fixed. You can still switch to sniper mode (or switch the camera to the view inside the cabin) by scrolling the wheel, but now it is not such a sharp movement.
Barricades
Now they are not as useless as before and distract the enemy, who takes them for important goals, giving the player a little extra time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
