Full notes
Full Moon Caves update
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What changed
- Gameplay
- Balance
- Workshop
- Fixes
- UI and audio
Updates:
Added 2 new areas. 4 levels, 2 new enemies, and a boss fight for each. The new areas are located after the third boss fight.
Added loading screens.
Made the health pickups give you full health instead of just some health.
Changed the Workshop menu layout.
Added a button in the Workshop menu to deselect all packs.
Made it so that your Workshop packs now also affect the images of characters in the menus.
Tweaked how many coins each enemy drops when it is killed.
Re-enabled the social media icons.
Changed the difficulty options from saying easy and hard to saying Roguelike and Roguelite which are more accurate.
Tweaked the Twitch integration health effects.
Bug Fixes:
Fixed a bug with the power-up that increases your size that made it permanent.
Fixed a bug with the power-up timer displays where they would also show decimals instead of just full seconds.
Fixed a bug with the power-up that increases the amount of damage your bullets do where the more bullets there are, the faster the power-up would go away.
Fixed a bug with the enemy AI that would cause them to sometimes jitter.
Fixed a bug with the power-ups where if you were to pick up more than 1 of the same type, then only the first one would count.
Fixed a bug where a power-up could spawn on top of the exit. Making it unreachable.
Fixed a bug with speedrun mode where coins would persist between speedrun attempts.
Fixed a bug with the options menu where a button wouldn't get disabled properly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
