In this update3
Full notes
Full Montabi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Store
- Events
- Balance
Montabi changes
Hi Trainers,
Thank you for joining our first Open Beta last month and sharing your experience with us. We’re really really surprised that some of you managed to unlock all units in such a short time (a week!) and guessed what creatures inspired the bosses. Imagine what you’ll discover and experiment given all the content and time in the world… (we need to finish the game first though)
We’re always so excited to read your feedback and reports after each playtest. They’ve been incredibly helpful in shaping and improving Montabi. Thank you so much, really!
Also, did you guys spend last month playing Slay the Spire 2? We get it… We’ve been playing it too and having a great time.
What’s New?
After the Open Beta, we’ve been focusing on reviewing your feedback, QoL improvements, and some new content:
New room: StickardsSteam post image
10 levels of Ascension Mode
Achievement
QoL improvements
Spicy health bar
Tooltips improvement
Fixed same Montabi naming
Fixed Seed
And more!
New Room: Stickards
In the latest demo, there are 5 rooms you can enter between battles:
Cafe, where you can heal, level up, or remove a card
Convenience Store, where you can buy things and sell equipment
Vending Machine, where you can get a random equipment
Gotcharm, where you can get a random charm
Event, where you can encounter random events
Now we’re adding a new room: Stickards!
A specialty shop where you can enhance your deck by attaching Holo stickers to your cards or removing cards for a price. In return, you can only heal or level up at the Cafe.
Holo sticker is a permanent enhancement for your card. Each card can only have one Holo sticker. If you’ve seen or played Chef Trainer, you might noticed that he also attaches flavor stickers to cards in battles. Holo stickers work similarly, but it’s permanent and not limited to flavors.
What’s Next?
Almost everything is in the game, but it’s not over yet:
Keep working hard on polishing, playtesting, and balancing!
Accessibility features
Most importantly, look forward for more upcoming community playtests!
We’ll be sharing new updates and playtests announcements in the Montabi Discord, so join as soon as you can if you haven’t. Let’s chat and shape Montabi together!
Thank you for all your love and support for Montabi. See you next time!
Source
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