What changed
10 fixes2 additions8 changes3 removals
- Performance
- Gameplay
- Compatibility
- UI and audio
- Fixes
addedAhoy! It's been a while since our last update, but this weekend we're celebrating Monstrum's 1st proper birthday! We have a couple of things in store that we hinted about in the forums yesterday. Firstly, we're holding a special birthday sale from Friday the 20th of May to Monday the 23rd of May! This weekend you'll be able to grab Monstrum, it's soundtrack, or the newly added bundle option for 75% off ! If you've been waiting to pull the trigger, or have friends that have been wanting to jump in then this weekend is the time! Secondly, we're pushing out a new patch for Monstrum. While the game hasn't been our main focus at Junkfish Towers we decided to update Monstrum's Engine from Unity 4 to Unity 5! This update brings with it a host of new fixes, including some overdue performance improvements that a lot of you have been waiting on. You can find a full changelog at the bottom, and it should be out later today! Thirdly, Monstrum is now compatible with the Oculus CV1 headset! The upgrade to Unity 5 has allowed us to upgrade to the latest Oculus runtime, bringing the new features and improvements they have provided. If you own a DK1 or DK2 then don't fret! We still have support for you folks too, and you should see some improvements too! As a quick heads up, engine changes may result in some new issues that we may not have found during our own testing, so if anything does happen please let us know in our pinned Bug Thread. Finally, we want to thank all of you: the players, the streamers, the news hounds, the people who dropped by our booths at various shows, the other developers we've met, the people who put together an unofficial wiki , that person that stuck Monstrum on TVTropes , and everyone else from across the globe for your support and appreciation over the past year (and a bit). The response to Monstrum has been amazing so far, and we'd love it if you would help spread the word about the game even further this weekend. We look forward to showing you what we've been up to in the coming months! Cheers, Team Junkfish
changedFeaturesEngine updated to Unity 5
changedImprovementsImproved Oculus support
changedImprovementsImproved average framerate
changedImprovementsReduced load times
changedImprovementsImproved controller support
Monstrum changes
addedAhoy! It's been a while since our last update, but this weekend we're celebrating Monstrum's 1st proper birthday! We have a couple of things in store that we hinted about in the forums yesterday. Firstly, we're holding a special birthday sale from Friday the 20th of May to Monday the 23rd of May! This weekend you'll be able to grab Monstrum, it's soundtrack, or the newly added bundle option for 75% off ! If you've been waiting to pull the trigger, or have friends that have been wanting to jump in then this weekend is the time! Secondly, we're pushing out a new patch for Monstrum. While the game hasn't been our main focus at Junkfish Towers we decided to update Monstrum's Engine from Unity 4 to Unity 5! This update brings with it a host of new fixes, including some overdue performance improvements that a lot of you have been waiting on. You can find a full changelog at the bottom, and it should be out later today! Thirdly, Monstrum is now compatible with the Oculus CV1 headset! The upgrade to Unity 5 has allowed us to upgrade to the latest Oculus runtime, bringing the new features and improvements they have provided. If you own a DK1 or DK2 then don't fret! We still have support for you folks too, and you should see some improvements too! As a quick heads up, engine changes may result in some new issues that we may not have found during our own testing, so if anything does happen please let us know in our pinned Bug Thread. Finally, we want to thank all of you: the players, the streamers, the news hounds, the people who dropped by our booths at various shows, the other developers we've met, the people who put together an unofficial wiki , that person that stuck Monstrum on TVTropes , and everyone else from across the globe for your support and appreciation over the past year (and a bit). The response to Monstrum has been amazing so far, and we'd love it if you would help spread the word about the game even further this weekend. We look forward to showing you what we've been up to in the coming months! Cheers, Team Junkfish
changedEngine updated to Unity 5
changedImproved Oculus support
changedImproved average framerate
changedReduced load times
Ahoy! It's been a while since our last update, but this weekend we're celebrating Monstrum's 1st proper birthday! We have a couple of things in store that we hinted about in the forums yesterday. Firstly, we're holding a special birthday sale from Friday the 20th of May to Monday the 23rd of May! This weekend you'll be able to grab Monstrum, it's soundtrack, or the newly added bundle option for 75% off! If you've been waiting to pull the trigger, or have friends that have been wanting to jump in then this weekend is the time! Secondly, we're pushing out a new patch for Monstrum. While the game hasn't been our main focus at Junkfish Towers we decided to update Monstrum's Engine from Unity 4 to Unity 5! This update brings with it a host of new fixes, including some overdue performance improvements that a lot of you have been waiting on. You can find a full changelog at the bottom, and it should be out later today! Thirdly, Monstrum is now compatible with the Oculus CV1 headset! The upgrade to Unity 5 has allowed us to upgrade to the latest Oculus runtime, bringing the new features and improvements they have provided. If you own a DK1 or DK2 then don't fret! We still have support for you folks too, and you should see some improvements too! As a quick heads up, engine changes may result in some new issues that we may not have found during our own testing, so if anything does happen please let us know in our pinned Bug Thread. Finally, we want to thank all of you: the players, the streamers, the news hounds, the people who dropped by our booths at various shows, the other developers we've met, the people who put together an unofficial wiki , that person that stuck Monstrum on TVTropes , and everyone else from across the globe for your support and appreciation over the past year (and a bit). The response to Monstrum has been amazing so far, and we'd love it if you would help spread the word about the game even further this weekend. We look forward to showing you what we've been up to in the coming months! Cheers, Team Junkfish
Changelog – V.1.4
Features
Improvements
Improved Oculus support
Improved average framerate
Reduced load times
Improved controller support
Flare gun flare effect modified
Helipad lights now look more illuminated
Helicopter chains feel more chain-y
Removed all light halos
Improved audio occlusion for various items and sound effects
Helicopter door and fuel lever now have sound effects
Improved the helicopter fuel pipe and crane chain physics
Items can no longer be picked up while performing a variety of animations, such as climbing
Bug fixes
Fixed floating helicopter trolley
Fixed flashing of next item when switching items
Adjusted synchronisation of monster and player animations for deck crate kills
Cinematic music will make use of the audio setting values before playing
Fixed issues regarding the Hunter spawning from vents
Using the Fuse will no longer delete certain items
Fixed a gap between the external shell door and the adjacent walls
Engine room now uses correct door model along all walls
Fixed an issue where a metal barricade door would be used in the Upper Deck
Fixed an issue with monsters breaking the wrong phone in the engine room
Linux Specific information Thanks to Xpander for finding this fix for users running ArchLinux. Please note that if you are using this OS you will need to install PulseAudio in order to run Unity 5 games!
Had to use LC_ALL=C %command% to make it work.