In this update4
Full notes
Full Monsters 'til Midnight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
Monsters 'til Midnight changes
Hi everyone!
A massive thank you to everyone for checking out Monsters 'til Midnight since it launched! It's great to see people enjoying it!
We've been taking in all of the feedback we've received, and are doing our best to tackle various things to improve the game. As a small team of two with young families, we have to pick our battles, but we'll do our best to keep on improving the game in all aspects where possible.
Now let's jump in to the update!
Change Log
1.0.8553 June 2nd, 2023
--------------------------------------------------------------------------- This initial update addresses some issues we were able to deal with quickly alongside other post-launch work. We are listening to all feedback and will be tackling some bigger changes in the coming weeks:-
Fixed a couple of achievement/collection related issues. Added Active Ability caption on character select. Slight rebalance of some enemy waves, upgrades and coop enemy scaling. Buff for Grave Warden weapon. Tweaked enemy spawn particles to be less distracting. ---------------------------------------------------------------------------
Plans for Auto-Aiming Option
Although Monsters 'til Midnight was designed around the idea of being able to manually aim a selection of the game's weapons, many players have requested that the option to auto-aim be added. We want the game to be enjoyed by as many people as possible, so this feature is something we plan to work on and add soon. We want to make sure it feels great and fits into all of the existing systems around it, so it's not something we want to rush.
Enemy Spawns and Overall Balancing
Enemy spawn rates and overall balancing adjustments are things that will likely be in flux as we receive more feedback, and make tweaks and changes accordingly. Although everyone has different preferences regarding these aspects, we'll do our best to strike a good balance.
Potential Mac Version
As a two person time, managing the game across multiple platforms can be a challenge, but creating a Mac version of the game is something we may consider down the road if enough people request it.
We hope you enjoy the update, and thank you again for all of the support!
The Retro Dreamer team
Source
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