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Steam News10 June 20251y ago

New Game +

New Game Plus (NG+) is here and features multiple gameplay modifiers and challenges - each of which can be activated alone or all together - for new playthroughs after you Beat The Game™.

Full notes

Full Monsters Loot Swag update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes18 additions9 changes1 removal
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Performance
addedNew Game Plus (NG+) is here and features multiple gameplay modifiers and challenges - each of which can be activated alone or all together - for new playthroughs after you Beat The Game™ .
addedSo let's check out the new Steam image carousel tech!
addedUpon beating the game by fighting through all 8 levels of Catgirl Carnage, the player unlocks NG+. These modifiers can be used seperately, or have multiple selections to bring new gameplay challenges for game replayability. The more Challenges the player chooses, the higher the Score Bonus.
changedTest Of Strength: Both Players and Monsters do triple damage critical hits with every attack. +20% Score Bonus.
changedO Fortuna: No SWAG parcels spawn, instead there is a RNG for monsters dropping SWAG on death. Chance: 5% monsters, 10% elites, 50% Bosses, and a 1% chance of dropping a Nerve Gas Bomb. +20% Score Bonus.
changedThe Harder They Come: All enemies spawn as elites, even Bosses. +20% Score Bonus.

Monsters Loot Swag changes

addedNew Game Plus (NG+) is here and features multiple gameplay modifiers and challenges - each of which can be activated alone or all together - for new playthroughs after you Beat The Game™ .
addedSo let's check out the new Steam image carousel tech!
addedUpon beating the game by fighting through all 8 levels of Catgirl Carnage, the player unlocks NG+. These modifiers can be used seperately, or have multiple selections to bring new gameplay challenges for game replayability. The more Challenges the player chooses, the higher the Score Bonus.
changedTest Of Strength: Both Players and Monsters do triple damage critical hits with every attack. +20% Score Bonus.
changedO Fortuna: No SWAG parcels spawn, instead there is a RNG for monsters dropping SWAG on death. Chance: 5% monsters, 10% elites, 50% Bosses, and a 1% chance of dropping a Nerve Gas Bomb. +20% Score Bonus.

New Game Plus (NG+) is here and features multiple gameplay modifiers and challenges - each of which can be activated alone or all together - for new playthroughs after you Beat The Game™.

So let's check out the new Steam image carousel tech!

Upon beating the game by fighting through all 8 levels of Catgirl Carnage, the player unlocks NG+. These modifiers can be used seperately, or have multiple selections to bring new gameplay challenges for game replayability. The more Challenges the player chooses, the higher the Score Bonus.

NG+ challenges are also recorded in the current playthrough save game for reloading, and are displayed at the Start or Load Game screen, along with the Score Bonus modifier.

The NG+ challenges are as follows:

  • House Of Fun: All enemies drop explosive funballs on death, and enemies which dropped them in standard game mode now drop more. +20% Score Bonus.

  • Test Of Strength: Both Players and Monsters do triple damage critical hits with every attack. +20% Score Bonus.

  • O Fortuna

    No SWAG parcels spawn, instead there is a RNG for monsters dropping SWAG on death.

    Chance

    5% monsters, 10% elites, 50% Bosses, and a 1% chance of dropping a Nerve Gas Bomb. +20% Score Bonus.

  • The Harder They Come: All enemies spawn as elites, even Bosses. +20% Score Bonus.

  • Targeted For Termination: Every 9 minutes of gameplay a specialist team of Anti-Catgirl Assassins will spawn, 6 members with 6 unique special attacks. +20% Score Bonus.

  • Endless Mode: The game continues after level 8, cycling back through the levels with ever increasing difficulty.

And here is a video of it all in action.

And apart from NG+. there have also been some tweaks, buffs, nerfs and fixes.

  1. Release: v.1.0.2.0

  2. NewAdded NEW GAME + with 6 challanges mode.
  3. NewChallanges mode is available after winning game for NG+.
  4. New: THE FUN HOUSE: All monsters drop explosive funballs on death.

  5. New: TEST OF STRENGTH: Players and Monsters get a massive damage bonus. Elite monsters have a much lower chance of equipping CSMs (Catgirl Seeking Missile).

  6. New: O FORTUNA: No Swag Parcels spawn, instead Monsters may randomly drop Swag on death (5% chance, elites 10%, 50% chance Bosses, 1% chance Poison Trap).

  7. New: THE HARDER THEY COME: All Monsters are elites.

  8. New: TARGETED FOR TERMINATION: A team of six anti-catgirl assassins, each with differing special weapons, spawn every 9 minutes.

  9. New: ENDLESS MODE is now unlocked along with NG+ on successful completion of a game (win level 8).

  10. New: In Endless Mode the game continues from the first level again but much harder.

  11. New: Level Bosses in Endless Mode after the main game levels have been complete will always spawn as elites.

  12. New: NG+ challenges for saved games are displayed as icons on the Load/Start Game screen.

  13. Change: Online Co-Op Multiplayer level cycling now mirrors Endless Mode system.

  14. Fix: Elite Boss Monsters were not getting Strength upgrade.

  15. Change: Playable Catgirl Cosplay Character SUNRISE has +12% speed increase for balance.

  16. Change: Elite Monsters no longer have resistance to Useable Swag Item UNEXPLODED BOMB.

  17. ChangeBoss Monster resistance to Useable Swag Item UNEXLPODED BOMB is reduced by a third.
  18. Change: Common Swag Passive Powerup WINGED HELMET now derives it's armour bonus from game difficulty, higher is better.

  19. Change: Startup Screen Special Guest Star repositioned to stop Steam pop-up obscuring it.

  20. Change: Minor alteration to text for Final Level loading screen.

  21. ChangeLevel Boss HP level increment slightly lowered.
  22. New: Every level now has a SafeSpawnGroup, for safely spawning a player, because in very late Endless Mode (level 20+) there are not enough free objects in the cacheBuildGroup to randomize a spawnpoint.

  23. Change: WaterAvoidGroup replaced with SafeSpawnGroup.

  24. ChangeFunballs damage radius increased to 4m.
  25. ChangeLevel 6 Monsters (Stone Golems) have had their damage bonus reduced by -25%.
  26. NewAdded Playerable Characters preload skin cycling for status affects/effects.
  27. New: Swag Icons now preload behind the background of the Load/Start Game screen.

  28. Change: Intro Catgirl Cosplay Transmute sequence featuring the KLK transformation reference is now faster, reducing Intro by 6 seconds.

  29. ChangeIntro Skip Button is now available 50% quicker at start of the Intro Sequence.
  30. Fix: Memory Leak in GFX.

Happy Monster Mashing Murderous Mayhem!

(^._.^)

Source

Steam News / 10 June 2025

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