Most noticeable change is the removal of the Preload Screen on game startup. Previously materials would be preloaded here and the game would contact Steam Services for the player's data (achievements, stats, etc).
Full notes
Full Monsters Loot Swag update
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What changed
2 fixes0 additions1 change1 removal
Gameplay
changedMost noticeable change is the removal of the Preload Screen on game startup. Previously materials would be preloaded here and the game would contact Steam Services for the player's data (achievements, stats, etc). However Valve have changed how games retrieve data from Steam during a previous Steamworks Update, and all data is now fetched automatically on game. This does leave a few seconds between the splash screen displaying and the game Startup Screen displaying, so during this time I now let the client initialization deal with material load. This adds ~3 seconds to the wait time, but saves ~9 seconds without the Preload Screen.
removedChange: Removed preload screen at game startup, materials preload with client initialization during Steam data connection and download peroid after Splash Screen appears.
fixedFix: Souvenir collision box was too large.
fixedFix: Taels collision boxes were too large.
Monsters Loot Swag changes
changedMost noticeable change is the removal of the Preload Screen on game startup. Previously materials would be preloaded here and the game would contact Steam Services for the player's data (achievements, stats, etc). However Valve have changed how games retrieve data from Steam during a previous Steamworks Update, and all data is now fetched automatically on game. This does leave a few seconds between the splash screen displaying and the game Startup Screen displaying, so during this time I now let the client initialization deal with material load. This adds ~3 seconds to the wait time, but saves ~9 seconds without the Preload Screen.
removedChange: Removed preload screen at game startup, materials preload with client initialization during Steam data connection and download peroid after Splash Screen appears.
fixedFix: Souvenir collision box was too large.
fixedFix: Taels collision boxes were too large.
Most noticeable change is the removal of the Preload Screen on game startup. Previously materials would be preloaded here and the game would contact Steam Services for the player's data (achievements, stats, etc). However Valve have changed how games retrieve data from Steam during a previous Steamworks Update, and all data is now fetched automatically on game. This does leave a few seconds between the splash screen displaying and the game Startup Screen displaying, so during this time I now let the client initialization deal with material load. This adds ~3 seconds to the wait time, but saves ~9 seconds without the Preload Screen.
Release: v.1.0.0.6
RemovedChangeRemoved preload screen at game startup, materials preload with client initialization during Steam data connection and download peroid after Splash Screen appears.
Fix: Souvenir collision box was too large.
Fix: Taels collision boxes were too large.
Change: Souvenir pickup sparkles has it's emitter effect to now be more pronounced.