Full notes
Full Monsters Loot Swag update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Early Access finally ends, and the Release Candidate Build has been uploaded.
If all goes according to plan, the Final Release of Monsters Loot Swag will be pushed on the evening (UK time) of Thursday 8th of May, Space Year 2025.
The gameplay has been complete for some time, and now the all important intro sequence has been added, detailing the story and lots of PLOT!
Bonus points to anyone who can get the subtle references (including a 1970s anime I loved as a 5 year old kid ... yes, I am old).
And there have been a few other changes, so here is the updated changelog:
Final Update: Update to version Release v.1.0.0.0
New: Cutscene Intro is complete and the player now has a story and PLOT!
- ChangeRemoved halo effect from level 7 monsters (Interdimensional Knights) and reduced LOD.
Fix: Heavy Axe Interdimensional Knight had wrong coloured lower LOD material.
- ChangeSome temporary objects will now be disabled instead of immediately deleting them, standard cleanup will do this at end of level.
- ChangeAdded a better pickup effect for Souvenirs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
