Full notes
Full Monsters' Den: Godfall update
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What changed
- Gameplay
- Balance
- Events
- Maps
- UI and audio
- Fixes
Monsters' Den: Godfall changes
This update brings new endgame content as well as a host of bug fixes and improvements!
Pandora's Lair
Visit the mysterious Pandora for the chance to face the ultimate challenge. This location is available after reaching Company Level 3.
The Standing Stones
Revisit the Standing Stones to challenge them further for new rewards. This wave-based challenge escalates as you repeat it. This activity is available after completing the 'Rite of Passage' quest (the first encounter with the Stones).
Other Changes
Factions now sell the ability to attune your Callstone to more locations
New option to 'Rest' until the next month (in the two major cities)
Ability to accelerate time on the overland map to move more quickly
2H Mace quickness penalty increased, damage slightly reduced
Polearm damage slightly increased
Character stats screen now has an entry for how many tonics have been used
Added dialog box warning when restarting quest
Historical challenge list is now in reverse order (most recent first)
Changed method of background blur behind menu screens
Altered arachnoid ability 'Defend the Hive' to be less powerful
Changed quest assignment screen to try to make it clearer
After browsing for custom portrait, automatically select 'use custom portrait'
Autosave is now also triggered before entering a dungeon
Options now save immediately on closing the options screen
Made improvements to tutorial quest
Newly created 'sprawling' dungeons will not be quite as big
Fixed issues that could arise when characters had multiple turns (eg. with 'Keep Up')
Fixed historical challenges to use the correct dates
Fixed AI using invalid targets for resurrection
Fixed 'Survivor' passive skill updating correctly
Fixed effect of 'Exemplar' passive skill on summoned allies
Fixed 'Steadfast' passive skill to protect against unmitigated damage (DoT, retaliation etc)
Fixed the "Kick" skill, was incorrectly based on weapon tag instead of melee
Fixed incorrect behaviour when a character has more than one "demands attention" buffs
Fixed reset of bounty credits when starting a new campaign
Fixed potential scripting errors when closing UI with the escape key
Fixed a potential problem when speaking to the chamberlain at the start of the campaign
Fixed skills sometimes using the wrong weapon animations
Fixed the Executor changing form in Adventure mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
