Full notes
Full Monsters' Den: Godfall update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Monsters' Den: Godfall changes
New features:
Introduces the long-awaited Adventure Mode, a new way to play. Take on weekly challenges or custom adventures in self-contained dungeons
New Steam achievements for Adventure Mode
Three new advanced classes - the Fanatic, Druid and Illusionist. They are unlocked by completing the campaign. If you've previously completed the campaign, loading any saved game will grant the unlock
Changes and bug fixes:
Fixed custom sprites/portraits on Mac
Fixed battle animation desync issue when taking turns too quickly
Autosave is now triggered when descending dungeon floors
Added additional explainer text to the anniversary missions
Fixed a problem where character's passive abilities would sometimes not trigger at the start of combat
Added more variety to Wandering Merchant's greeting
Gave a warning when quitting during battle in adventure/ironman
Armor is no longer expressed as a percentage
A new "% armor total" stat has been added
'Corrosive' dungeon mod now uses "% armor total"
Fixed saved game screenshots sometimes showing loading screen
Changing tabs now has a click sound
'Increase stats' buttons now make click sound
Cleaned up tooltip behaviour during enchantment animation
Daggers are no longer Restricted: Divine
Fixed some dialog box issues
Fixed some corner tooltip issues
Gambler's Dice can now drop from city searches
Ruin Scouting Reports can now can drop from bosses
Source
Changelog.gg summarizes and formats this update. How we read updates.
