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Steam News29 July 20178y ago

Monsters' Den Godfall - v1.071 Changelog

v1.071 Changes Campaign quests can be restarted from the quest dialog. This is a catch-all solution for campaign progression bugs as I continue to work on the root causes of individual issues Using enchantments directly

Full notes

Full Monsters' Den: Godfall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition5 changes2 removals
  • Store
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
removedv1.071 ChangesUsing enchantments directly from the store will no longer destroy all items involved
fixedv1.071 ChangesFixed an issue where sometimes side quests wouldn't expire at the end of the month
changedv1.071 ChangesMore robust at recovering from missing dungeons, still working on a fix for the root cause
changedv1.071 ChangesIf we have missed out on artifacts due to previously having to abort broken quests, this update should put them back in the pool (look for 'XX has resurfaced!' notification on load)
changedv1.071 ChangesMarching Orders will now only trigger once per ally per turn
fixedv1.071 ChangesFixed 'Wayshrine' encounter

Monsters' Den: Godfall changes

removedUsing enchantments directly from the store will no longer destroy all items involved
fixedFixed an issue where sometimes side quests wouldn't expire at the end of the month
changedMore robust at recovering from missing dungeons, still working on a fix for the root cause
changedIf we have missed out on artifacts due to previously having to abort broken quests, this update should put them back in the pool (look for 'XX has resurfaced!' notification on load)
changedMarching Orders will now only trigger once per ally per turn

v1.071 Changes

  • Campaign quests can be restarted from the quest dialog. This is a catch-all solution for campaign progression bugs as I continue to work on the root causes of individual issues

  • Using enchantments directly from the store will no longer destroy all items involved

  • Fixed an issue where sometimes side quests wouldn't expire at the end of the month

  • More robust at recovering from missing dungeons, still working on a fix for the root cause

  • If we abandon an artifact quest, it goes back into the research pool

  • If we have missed out on artifacts due to previously having to abort broken quests, this update should put them back in the pool (look for 'XX has resurfaced!' notification on load)

  • Marching Orders will now only trigger once per ally per turn

  • Dialogue that triggers on quest objective completion should appear only once

  • Fixed 'Wayshrine' encounter

  • Added option to not show numeric health/power on clock

  • Pressing character hotkeys (1-4) in inventory screens selects character

  • World Dungeon bosses now drop Exotic items

  • Wraithstone now removes 'Physical' tag from weapon

  • Scout class unlocks correctly again

  • Exemplar passive now functions correctly

  • Complete Heal skill should work correctly in the final campaign encounter

  • Bodyguard skill tooltip corrected (skill effect does not scale)

  • Treasure keys tooltip adjusted (they are for current floor only)

  • Battle clock tooltip corrected

  • 'Sword of Luck' critical value no longer scales indefinitely

Source

Steam News / 29 July 2017

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