Full notes
Full Monsters' Den: Godfall update
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What changed
- Store
- Fixes
- Gameplay
- Balance
- UI and audio
Monsters' Den: Godfall changes
v1.071 Changes
Campaign quests can be restarted from the quest dialog. This is a catch-all solution for campaign progression bugs as I continue to work on the root causes of individual issues
Using enchantments directly from the store will no longer destroy all items involved
Fixed an issue where sometimes side quests wouldn't expire at the end of the month
More robust at recovering from missing dungeons, still working on a fix for the root cause
If we abandon an artifact quest, it goes back into the research pool
If we have missed out on artifacts due to previously having to abort broken quests, this update should put them back in the pool (look for 'XX has resurfaced!' notification on load)
Marching Orders will now only trigger once per ally per turn
Dialogue that triggers on quest objective completion should appear only once
Fixed 'Wayshrine' encounter
Added option to not show numeric health/power on clock
Pressing character hotkeys (1-4) in inventory screens selects character
World Dungeon bosses now drop Exotic items
Wraithstone now removes 'Physical' tag from weapon
Scout class unlocks correctly again
Exemplar passive now functions correctly
Complete Heal skill should work correctly in the final campaign encounter
Bodyguard skill tooltip corrected (skill effect does not scale)
Treasure keys tooltip adjusted (they are for current floor only)
Battle clock tooltip corrected
'Sword of Luck' critical value no longer scales indefinitely
Source
Changelog.gg summarizes and formats this update. How we read updates.
