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Steam News15 July 20178y ago

Monsters' Den Godfall v1.05 Changelog

Cleared and Explored once again visible on the dungeon view, added ability to highlight unexplored rooms Balance changes to Arachnoid enemy faction Ranger summons have had their stats adjusted, and their strength is now

Full notes

Full Monsters' Den: Godfall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions3 changes2 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • Maps
addedCleared and Explored once again visible on the dungeon view, added ability to highlight unexplored rooms
changedBalance changes to Arachnoid enemy faction
changedRanger summons have had their stats adjusted, and their strength is now less dependent on caster level and more on caster Intellect
fixedFix to many skills that were usable outside combat when they shouldn't be. It's intended for healing & restore skills, not pre-battle buffing
fixedFixed an issue that made nearly all dungeons spawn as "unsleeping"
fixedFixed an issue that caused advanced quest dungeons to spawn at level 16 instead of party level

Monsters' Den: Godfall changes

addedCleared and Explored once again visible on the dungeon view, added ability to highlight unexplored rooms
changedBalance changes to Arachnoid enemy faction
changedRanger summons have had their stats adjusted, and their strength is now less dependent on caster level and more on caster Intellect
fixedFix to many skills that were usable outside combat when they shouldn't be. It's intended for healing & restore skills, not pre-battle buffing
fixedFixed an issue that made nearly all dungeons spawn as "unsleeping"
  • Cleared and Explored once again visible on the dungeon view, added ability to highlight unexplored rooms

  • Balance changes to Arachnoid enemy faction

  • Ranger summons have had their stats adjusted, and their strength is now less dependent on caster level and more on caster Intellect

  • Fix to many skills that were usable outside combat when they shouldn't be. It's intended for healing & restore skills, not pre-battle buffing

  • Fixed an issue that made nearly all dungeons spawn as "unsleeping"

  • Fixed an issue that caused advanced quest dungeons to spawn at level 16 instead of party level

  • Fixed bug that allowed unlocking subclass with 0 skill points

  • 'Lost device context' should no longer crash the game

  • Fixed an issue that would stop you starting a new game in the same session ("dead clerics" bug)

  • Using 'wait' now counts as an action (causes some conditions to expire)

  • Apex Forge can no longer upgrade past tier 10

  • Character screen hotkey disabled in battle

  • Added requirements on 'Shiftsteel Sleeves'

  • Changed requirements to use 'Caldar's Crested Shield'

  • Prevent saving game in battle

  • Added lethality immunity to some boss types that were lacking it

  • Access to 'High Clientele' quest should be reset for saves that were unable to progress it while it was bugged

  • Fixed effects that grant action during a character's action not working

  • Added missing world map descriptions

  • Fixed some stats (notbaly Quickness) not showing up on the stats screen if reduced to their minimum value

  • 'The Path to Heaven' quest should now be completable with a bought item

Source

Steam News / 15 July 2017

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