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Steam News14 November 20257mo ago

Book of Vengeance Weekly Update

Sheets have been spread, numbers have been crunched. Some significant alterations have been made to the balance of the game. I'm changing up the format of the patch notes a little to better explain my thought process.

Full notes

Full Monsters' Den: Book of Vengeance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes1 removal
  • Balance
  • Gameplay
  • Fixes
changedSheets have been spread, numbers have been crunched. Some significant alterations have been made to the balance of the game. I'm changing up the format of the patch notes a little to better explain my thought process.
removedEarly in the playtest phase I removed a passive +1 to all stats on level up. I've since realized this compromised other areas of the design so.. it's back. This makes a big difference to weapon types that scale with more than one stat (most of them).
changedWeapon damage stat-scaling numbers have also been changed in many cases (with the above in mind). The aim here was to make the choice between weapon types a bit more interesting.
changedSkills that scale with stats (instead of weapon damage) have had their damage increased across the board.
addedSlight increase to the scale rate of enemy damage (since players now have more health with passive Endurance gain) with a small additional boost in mid- and late-game.
changedSlight decrease to the scale rate of enemy health, but with an additional boost in mid- and late-game.

Monsters' Den: Book of Vengeance changes

changedSheets have been spread, numbers have been crunched. Some significant alterations have been made to the balance of the game. I'm changing up the format of the patch notes a little to better explain my thought process.
removedEarly in the playtest phase I removed a passive +1 to all stats on level up. I've since realized this compromised other areas of the design so.. it's back. This makes a big difference to weapon types that scale with more than one stat (most of them).
changedWeapon damage stat-scaling numbers have also been changed in many cases (with the above in mind). The aim here was to make the choice between weapon types a bit more interesting.
changedSkills that scale with stats (instead of weapon damage) have had their damage increased across the board.
addedSlight increase to the scale rate of enemy damage (since players now have more health with passive Endurance gain) with a small additional boost in mid- and late-game.

Sheets have been spread, numbers have been crunched. Some significant alterations have been made to the balance of the game. I'm changing up the format of the patch notes a little to better explain my thought process.

  • Early in the playtest phase I removed a passive +1 to all stats on level up. I've since realized this compromised other areas of the design so.. it's back. This makes a big difference to weapon types that scale with more than one stat (most of them).

  • Weapon damage stat-scaling numbers have also been changed in many cases (with the above in mind). The aim here was to make the choice between weapon types a bit more interesting.

  • Skills that scale with stats (instead of weapon damage) have had their damage increased across the board.

  • Slight increase to the scale rate of enemy damage (since players now have more health with passive Endurance gain) with a small additional boost in mid- and late-game.

  • Slight decrease to the scale rate of enemy health, but with an additional boost in mid- and late-game.

  • Monster scaling now uses different curves in the 'No Experience' mode. The expected level of player characters on each floor is lower in this mode, so the normal scaling is too punishing.

  • Nature's 'Rebirth' now targets all dead allies and has a strong initiative bonus.

  • Fixed a missing line break in the list of granted abilities.

Source

Steam News / 14 November 2025

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