In this update3
Full notes
Full MONSTER WAR: Clicker & RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
MONSTER WAR: Clicker & RPG changes
Dear Community!
This isn’t the type of post we hoped to write — but it’s an honest one.
Over the past months, we’ve been watching the numbers, reading reviews, and paying close attention to your feedback. The truth is simple: MONSTER WAR hasn’t reached the audience we hoped for. The game hasn’t been as popular or as visually appealing as it needed to be in today’s reality.
That’s on us.
We built MONSTER WAR with a strong focus on gameplay systems and mechanics — and we’re proud of how deep and flexible those systems are. But we also understand something important: presentation matters. First impressions matter. Visual identity matters.
So today, we’re announcing a radical change.
MONSTER WAR is moving from 2D to full 3D.
Neither sequel, nor DLC. This is a complete visual transformation of the existing game.
What stays the same?
All core gameplay mechanics
Combat systems
Progression and balance philosophy
Strategic depth
If you enjoy how MONSTER WAR plays — that foundation is not going anywhere.
What changes?
Fully 3D environments
Redesigned character models
New animations and visual effects
Improved camera work and battlefield presentation
A stronger, more modern visual identity
Our goal is simple: We're about to not failure MONSTER WAR game. We wanna give it the new body.
We believe the gameplay deserves a presentation that matches its depth. This transition to 3D is a major undertaking for our team at BMBK Games, but we are committed to making MONSTER WAR the game it was always meant to be.
Development on the 3D version will be started ASAP. We’ll be sharing progress updates, previews, and early footage as soon as possible.
If you’ve supported us so far — thank you. If you’ve been waiting for something more — we hear you.
Meet the next leap of MONSTER WAR.
Source
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