Complete Look at the Wurmkin Clan in Monster Train 2
Hello to all the Monster Train 2 fans out there! Prepare for a massive update that will shake up the Banished Outpost as the fan-favorite Wurmkin clan comes to Monster Train 2 on February 2, 2026!
In this update15
Full notes
Full Monster Train 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello to all the Monster Train 2 fans out there! Prepare for a massive update that will shake up the Banished Outpost as the fan-favorite Wurmkin clan comes to Monster Train 2 on February 2, 2026! The addition of the clan to the base game will be a free content update alongside the paid DLC, Destiny of the Railforged.
What changed
0 fixes1 addition2 changes0 removals
Gameplay
Balance
Server
addedFor those who mastered the first Monster Train and are familiar with the Wurmkin’s unique playstyle, we hope that you will enjoy this newly balanced clan. For those new to the series, we promise that the Wurmkin is a favorite for a reason. Set off on the Rail on February 2, 2026 and explore the strategic depth the Wurmkin offers!
changedIn anticipation of the Wurmkin’s arrival at the Banished Outpost, we’ve balanced the cards to fit seamlessly into Monster Train 2’s playstyle. If you want to see exactly which changes were made, we’ve gathered the full list of all the card changes and updates. Scroll down now to see the full, detailed list of the balance changes and get a head start on your Monster Train 2 strategy!
changedThoughts? Questions? Please leave a comment or come join the official Shiny Shoe Discord server! Want to ask the devs more about the DLC? Join Shiny Shoe game designers Albert and Colin on February 2, 2026 at 11:30 AM PST for a special launch day stream here !
Monster Train 2 changes
addedFor those who mastered the first Monster Train and are familiar with the Wurmkin’s unique playstyle, we hope that you will enjoy this newly balanced clan. For those new to the series, we promise that the Wurmkin is a favorite for a reason. Set off on the Rail on February 2, 2026 and explore the strategic depth the Wurmkin offers!
changedIn anticipation of the Wurmkin’s arrival at the Banished Outpost, we’ve balanced the cards to fit seamlessly into Monster Train 2’s playstyle. If you want to see exactly which changes were made, we’ve gathered the full list of all the card changes and updates. Scroll down now to see the full, detailed list of the balance changes and get a head start on your Monster Train 2 strategy!
changedThoughts? Questions? Please leave a comment or come join the official Shiny Shoe Discord server! Want to ask the devs more about the DLC? Join Shiny Shoe game designers Albert and Colin on February 2, 2026 at 11:30 AM PST for a special launch day stream here !
For those who mastered the first Monster Train and are familiar with the Wurmkin’s unique playstyle, we hope that you will enjoy this newly balanced clan. For those new to the series, we promise that the Wurmkin is a favorite for a reason. Set off on the Rail on February 2, 2026 and explore the strategic depth the Wurmkin offers!
In anticipation of the Wurmkin’s arrival at the Banished Outpost, we’ve balanced the cards to fit seamlessly into Monster Train 2’s playstyle. If you want to see exactly which changes were made, we’ve gathered the full list of all the card changes and updates. Scroll down now to see the full, detailed list of the balance changes and get a head start on your Monster Train 2 strategy!
Thoughts? Questions? Please leave a comment or come join the official Shiny Shoe Discord server! Want to ask the devs more about the DLC? Join Shiny Shoe game designers Albert and Colin on February 2, 2026 at 11:30 AM PST for a special launch day stream here!
Now onto the Wurmkin clan!
The Wurmkin
Champion: Spine Chief
Path
Monster Train Stats
MT Attack
MT Health
Monster Train 2 Stats
MT Attack
MT Health
Decayer I
Inspire: Apply Reap 2 to enemy units.
10
45
Inspire: Apply Reap 2 to enemy units.
20
50
Decayer II
Inspire: Apply Reap 3 to enemy units.
15
90
Inspire: Apply Reap 3 to enemy units.
30
90
Decayer III
Inspire: Apply Reap 5 to enemy units.
20
140
Inspire: Apply Reap 4 to enemy units.
40
120
Corruptor I
Friendly units have +5 ATTACK per ECHO
5
30
Friendly units have +5ATTACK per ECHO
10
40
Corruptor II
Friendly units have +10 ATTACK per ECHO
5
60
Friendly units have +10ATTACK per ECHO
10
70
Corruptor III
Friendly units have +20 ATTACK per ECHO
5
100
Friendly units have +15ATTACK per ECHO
10
110
Infector I
Strike: Gain 1 ECHO.
25
40
Strike: Gain 1 ECHO.
25
45
Infector II
Multistrike 1. Strike: Gain 1 ECHO.
25
80
Multistrike 1. Strike: Gain 1 ECHO.
25
80
Infector III
Multistrike 2. Strike: Gain 1 ECHO.
25
120
Multistrike 3. Strike: Gain 1 ECHO.
25
110
Champion: Echowright
Path
Monster Train Stats
MT Attack
MT Health
Monster Train 2 Stats
MT2 Attack
MT2 Health
Shellsmith I
Etch: Apply Armor 4 to friendly units.
15
15
Etch: Apply Armor 5 to friendly units.
40
20
Shellsmith II
Etch: Apply Armor 8 to friendly units.
30
25
Etch: Apply Armor 10 to friendly units.
80
30
Shellsmith III
Etch: Apply Armor 14 to friendly units.
60
35
Etch: Apply Armor 20 to friendly units.
160
40
Marshlord I
Summon: Summon 1 Bog Chrysalis with +20HEALTH.Etch: Remove 1 Shell from Eggs.
20
10
Summon: Summon Bog Chrysalis.Etch: Remove 1 Shell from Eggs and apply +2ATTACK to friendly units.
20
15
Marshlord II
Summon: Summon 1 Kinhost Vessel with +40 HEALTH.Etch: Remove 2 Shell from Eggs.
40
20
Summon: Summon Kinhost Vessel.Etch: Remove 1 Shell from Eggs and apply +2ATTACK to friendly units.
40
25
Marshlord III
Summon: Summon 1 Bogdeep Cocoon with +60 HEALTH.Etch: Remove 3 Shell from Eggs.
80
30
Summon: Summon Bogdeep Cocoon.Etch: Remove 2 Shell from Eggs and apply +2ATTACK to friendly units.
80
40
Repeater I
Resolve: Return a random consumed spell to your hand.
25
5
Resolve: Return a random consumed spell to your hand.
30
10
Repeater II
Resolve: Return a random consumed spell to your hand.
75
15
Resolve: Return a random consumed spell to your hand. Apply -1EMBER.
80
20
Repeater III
Resolve: Return 2 random consumed spells to your hand.
100
25
Resolve: Return 2 random consumed spells to your hand. Apply -1EMBER.
120
30
Accelerated Incubation
Unchanged between Monster Train and Monster Train 2.