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Steam News30 July 202511mo ago

Hotfix: Version: 0.081-HOT Containment Breach

Hello and welcome new hires of Secret Evil Lab! We’re happy to announce the first update to Monster: Titan’s Playground, that comes in the form of a small hotfix. Version: 0.081-HOT Containment Breach, is now active.

Full notes

Full Monster: Titan's Playground update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello and welcome new hires of Secret Evil Lab! We’re happy to announce the first update to Monster: Titan’s Playground, that comes in the form of a small hotfix. Version: 0.081-HOT Containment Breach, is now active. However, it’s not yet set to the default branch. This means you will currently need to opt into a beta to download it.

What changed

8 fixes3 additions4 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
  • Security
fixedHello and welcome new hires of Secret Evil Lab! We’re happy to announce the first update to Monster: Titan’s Playground, that comes in the form of a small hotfix. Version: 0.081-HOT Containment Breach, is now active. However, it’s not yet set to the default branch. This means you will currently need to opt into a beta to download it.
fixedGoing forward we will often be releasing new builds a little bit early on the unstable beta branch. What this means is for those eager to get the hotfix, or excited to try out prototype code, you can opt into the beta branch using Steam Betas.
changedSelect “unstable” from the Beta Participation drop down
changedIf you want to get off the beta version, simply select none in the same drop down.
fixedAfter a week or so, assuming we don’t find any catastrophic issues with the hotfix, we’ll make it the new default build, rolling it out to everyone.
added--- Adds height calibration to the options menu and pre-tutorial movement selection screen

Monster: Titan's Playground changes

fixedHello and welcome new hires of Secret Evil Lab! We’re happy to announce the first update to Monster: Titan’s Playground, that comes in the form of a small hotfix. Version: 0.081-HOT Containment Breach, is now active. However, it’s not yet set to the default branch. This means you will currently need to opt into a beta to download it.
fixedGoing forward we will often be releasing new builds a little bit early on the unstable beta branch. What this means is for those eager to get the hotfix, or excited to try out prototype code, you can opt into the beta branch using Steam Betas.
changedSelect “unstable” from the Beta Participation drop down
changedIf you want to get off the beta version, simply select none in the same drop down.
fixedAfter a week or so, assuming we don’t find any catastrophic issues with the hotfix, we’ll make it the new default build, rolling it out to everyone.

Going forward we will often be releasing new builds a little bit early on the unstable beta branch. What this means is for those eager to get the hotfix, or excited to try out prototype code, you can opt into the beta branch using Steam Betas.

To do this first right click the game in Steam

-Then click properties

-Navigate to the Betas tab

-Select “unstable” from the Beta Participation drop down

-Then close the dialog

Steam post imageSteam post image

The game should then update to the unstable branch.

If you want to get off the beta version, simply select none in the same drop down.

We also will be keeping previous versions of the game in betas too as we make updates. You can already see a few of them from our pre-early access days.

After a week or so, assuming we don’t find any catastrophic issues with the hotfix, we’ll make it the new default build, rolling it out to everyone.

Changelist:

---- Adds height calibration to the options menu and pre-tutorial movement selection screen

---- Fixed issue with monster neck mesh clipping with camera

---- Added weapon toggle button to controllers that support clicking the thumb sticks!

---- Fixed issue where cars weren’t spawning!

---- Fixed exploit where weapons would cooldown while in the menu

---- Fixed issue where hand wouldn’t stop climbing if you released the grab before the trigger

---- Fixed edge case in power fist that could lock hand open or closed

---- Possible fix for the bug where half a mech can disappear after punching him

---- Updated Bowling with Bombs description to indicate that it needs to be a ripped out boss core

We also added a default controller mapping for generic controllers. We still can’t officially support any devices we can’t test in house, but hopefully this will help players with less common controllers play the game, or at least have a head start on building their own custom controller mapping.

Source

Steam News / 30 July 2025

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