Full notes
Full Monster Souls: Chains of Chimera update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Monster Souls: Chains of Chimera changes
Changelog 1.0.6:
Changed subclass exp distribution, all unlocked subclasses (ie monsterforms and songs) will gain 50% exp of each kill while the current subclass will get 100%
Fixed issue with Slime King dropping extra soulgems each time it is killed
Fixed end of game scene from repeating
Added stealable items to Glowfly and Scarab
Added save point tutorial dialogue when player approaches the first save point
Changelog 1.0.7 - 1.0.8
Moved exp bonus ring to bedroom
Fixed issue with exp bonus attribute when ring was equipped to Ash or Lyric
Changelog 1.0.9
Reduced unneeded wait time on the slime pet feeding sequence (shaved off 4 seconds)
Updated dialog balloon position of the slime pet
Fixed transition going from surrender screen retreat back to the last checkpoint
Made bomb enemies HP visible, it was obscured by mistake
Fixed an issue where patroller mobs would usually always face one direction when resting
Made goblins face a random direction when they are spawned so they aren't all facing right
Added more clarification to the save confirmation popup when saving and quitting from the menu
Lowered respawn timers in the aqueducts in case players want to grind or retreat back to the start
Added a warp to followers if they fall behind a certain distance or fall out of the world
Source
Changelog.gg summarizes and formats this update. How we read updates.
