Full notes
Full Monster League update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
Monster League changes
ːsteamhappyː
Hello Monsters!
ːsteamhappyː It's been some time since the last update, but do not worry, we are constantly working on new staff. The most important change of the latest build is the new drift and driving system. We encourage everyone to check and express their opinion on this system, which has been redesigned from scratch! Also check out new maps :).
0.6.3.0
Updated Unreal Engine
A new map for Arena and Golden Egg modes has been added
A new map for Race mode has been added
An option of turning off the pad's vibration has been added to the settings
Camera shake accompanying fast driving has been added
Camera shake accompanying landing from a height has been added
Pad vibration accompanying landing from a height has been added
A notification about any unsaved changes to the settings has been added
The number of supported screen resolutions has been increased
The drift system has been changed
The keyboard control has been changed
The pad control templates have been changed
The backlight of the player with the basilisk or frog has been changed
The names of several maps have been changed
Vehicle suspension physics has been improved
Collisions of vehicles have been improved
Wheel and steering wheel turning during drifting has been improved
The camera shake accompanying collisions has been improved
The pad vibrations accompanying collisions has been improved
AI has been improved in race mode
UI has been improved
known issues:
Some of the texts have not been translated into other languages (currently in the English version)
Source
Changelog.gg summarizes and formats this update. How we read updates.
