Full notes
Full Monster Hunter: World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
Combat Bug Fixes:
- Sword & Shield Fixed a bug where, if the player fired their slinger with the weapon drawn and tried to fire one more time during the second half of the animation, the animation would not cancel and the second slinger shot would not come out. - Hunting Horn Fixed a bug where a music note would not stock if the player tried a jumping draw attack off a ledge with the Y button with slinger ammo loaded. Fixed a UI bug where, if the player performed attacks in a specific order with the Empress Roar "Blaze" hunting horn, the "All Melody Effects Extended" message would appear even if the effects weren't extended. - Charge Blade Fixed a bug where the visuals and sound effects for the charge blade's Charged Double Slash didn't match up depending on the combo route. It has been fixed so that the visuals and sound effects match up regardless of the combo route. - Lance Fixed a bug where pressing the right trigger + the B button after a Finishing Twin Thrust from a sliding charge would result in a High Thrust. This has been fixed so that it matches the attack flow of a regular charge into a Finishing Twin Thrust, so that a counter thrust now comes out instead. Fixed a bug where, after performing a Mid Thrust upon landing from an Advancing Jump Thrust, the button guide would display Mid Thrust I instead of the proper name Mid Thrust II. Fixed a bug where the game would perform a Guard Dash forward regardless of the direction the left stick is being pressed, if the right trigger and the Y button were pressed at the same time. This has been fixed so that even if the button inputs are slightly off, the Guard Dash will be performed in the direction the left stick is being pressed. - Light Bowgun/Heavy Bowgun Fixed a bug for both bowgun types where draw attack skills would not activate if you perform a Jumping Reload draw attack when your ammo is not full.
Other Fixes:
A bug existed in the Behemoth-related quests, where due to differences in terrain height, hiding behind a comet when Behemoth summons Ecliptic Meteor would not work. A counter-measure has been applied so that hiding behind a meteor will result in the player being recognized as close to the same height level. (This is not 100% guaranteed to work.) Fixed a bug where players would immediately be spotted by a monster during special arena quests if players left at the same time while network or console differences existed between the players. Fixed a bug where, if the Ghillie Mantle is selected in the item window when running out of any other item, the item window cursor would move one spot to the left without player input. Fixed a bug where, if HUD settings are set to "Off", the One Key Shortcut Radial Menu would not display when the Radial Menu Type is set to "Keyboard". Fixed a bug where, if the Max LOD Level is set to [-1], the Moogle graphics in the quest "A Visitor from Eorzea" would appear broken. Fixed a bug where, after loading save data for the first time, the Button Guide would appear in a different location for an instant when the Wishlist screen is displayed. Fixed a bug where, when opening the wildlife map for the first time in the Ancient Forest, Area 16
Source
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