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Full Monos: The Endless Tower update
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Repeated intro
Hello,
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Fixes
Monos: The Endless Tower changes
We're ready to unveil the steam next fest demo! Last week we released a sneaky build to test and gather a bit of feedback to be better prepared for Steam Next Fest.
Below you will find a short list of the things we've added and changed since the last time you played the game.
New Features
10 New waves
Tower Expansion feature is now available
A new Special power: Explosion
Added the option to adjust the Game Volume
Added the option to adjust the Graphic Quality of the game
Added the option to adjust the Resolution of the game
Added ''Exit'' button after finishing the Demo
Added Feedback Form to both Pause Menu and ''Demo end'' pop up
Balance and Quality of Life Improvements
Multiple tweaks related to the difficulty of the game
Tweaks to weapon's slots placement
Tweaks to Tutorial Cards description and order
Enemies from the Tutorial cards now have the correct name
Changed the crystal weapon's icon
Added coin icon in weapon selection wheel
Multiple tweaks related to UI and Game textures and materials
Improvements to the overall Global Illumination
Boss from Wave 9 has a new skin now
The Special power buttons are invisible until the user unlocks them
The game will no longer use the system language
Vsync is now added by default
Fixes
Fixed multiple clipping issues
Fixed an rare issue where users would be able to move around the tower without holding Left Click
Fixed an issue where the settings for Quality and Resolution would not be saved after a restart
Fixed an issue where the players who are using a controller would not be able to select the first weapon slot in some specific cases
Fixed an issue where the players would be able to see under the fog under specific scenarios
Fixed a rare issue where the Zap button would dissapear in some specific waves
Multiple issues that were present when playing with a controller are now fixed
Please keep in mind this product is still in work and the demo will get updates in the future, and we haven't covered everything that we wanted in time, but we did our best for Steam Next Fest!
Source
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