HomeGamesUpdatesPricingMethodology
Steam News25 May 20251y ago

Update 3.1

Hello dear adventurers! Please take a moment to read this carefully — this update is important for the future of the project. Today, several characters' abilities have been reworked and rebalanced.

Full notes

Full Mononc's Adventures update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello dear adventurers!

What changed

0 fixes2 additions1 change0 removals
  • Balance
  • Gameplay
changedToday, several characters' abilities have been reworked and rebalanced. Their order in the menus has also been reorganized to make them easier to find. This update had become necessary: originally, the game was supposed to end with the main quest. But we've now gone six times further, with seven complex and varied quests. The abilities created at the beginning of the project were simply not designed for that kind of progression.
addedTo fix this, I’ve added a debug option. Go see GrosEgo at the refuge on Matawin Island — he’ll offer to reset your characters based on their current level. This way, your progress is preserved, and you’ll be able to benefit from the newly balanced abilities.
addedThis debug option only applies to saves started on an older version. New games are not affected.

Mononc's Adventures changes

changedToday, several characters' abilities have been reworked and rebalanced. Their order in the menus has also been reorganized to make them easier to find. This update had become necessary: originally, the game was supposed to end with the main quest. But we've now gone six times further, with seven complex and varied quests. The abilities created at the beginning of the project were simply not designed for that kind of progression.
addedTo fix this, I’ve added a debug option. Go see GrosEgo at the refuge on Matawin Island — he’ll offer to reset your characters based on their current level. This way, your progress is preserved, and you’ll be able to benefit from the newly balanced abilities.
addedThis debug option only applies to saves started on an older version. New games are not affected.

Please take a moment to read this carefully — this update is important for the future of the project.

Today, several characters' abilities have been reworked and rebalanced. Their order in the menus has also been reorganized to make them easier to find. This update had become necessary: originally, the game was supposed to end with the main quest. But we've now gone six times further, with seven complex and varied quests. The abilities created at the beginning of the project were simply not designed for that kind of progression.

If you're continuing an existing save — especially if you're level 20 or higher — you might notice that Mononc and Psycho’s skills have been corrupted by this update. Other characters are also affected, but the issues are less visible.

It was a necessary evil, and I apologize for the inconvenience.

To fix this, I’ve added a debug option. Go see GrosEgo at the refuge on Matawin Island — he’ll offer to reset your characters based on their current level. This way, your progress is preserved, and you’ll be able to benefit from the newly balanced abilities.

Be sure to save before talking to him (better safe than sorry), and unequip your characters so you don’t risk losing your hard-earned gear.

This debug option only applies to saves started on an older version. New games are not affected.

Thank you for your understanding, and enjoy the game!

Source

Steam News / 25 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.