Repeated intro
Hello! We’ve been working hard to gather feedback and continually improve the game. The community has shared tons of ideas on improvements and places that could use additional focus.
What changed
0 fixes1 addition4 changes0 removals
changedHello! We’ve been working hard to gather feedback and continually improve the game. The community has shared tons of ideas on improvements and places that could use additional focus.
changedWe’ve heard players loud and clear on improvements and have been working on improving certain mechanics and gameplay features.
addedMid-air movement - we’ve broken away from the realistic physics to more of the enjoyable physics players typically find in various games. We’ve given players the ability to control Mono slightly mid-air where he can now turn and move in the selected direction more fluidly.
changedArm skill responsiveness - The magnetic arm and the swapping arm skills have gotten an upgrade! Some players felt as the skills weren’t as snappy as they’d like so we’ve tuned them a bit further. Arm skills now respond much more quickly to use and then go into their cool down.
changedCranks - Some players were experiencing difficulties with cranks in area 1. We’ve since tuned it a bit to lessen difficulties in crank-related challenges.
默途 Monobot changes
changedHello! We’ve been working hard to gather feedback and continually improve the game. The community has shared tons of ideas on improvements and places that could use additional focus.
changedWe’ve heard players loud and clear on improvements and have been working on improving certain mechanics and gameplay features.
addedMid-air movement - we’ve broken away from the realistic physics to more of the enjoyable physics players typically find in various games. We’ve given players the ability to control Mono slightly mid-air where he can now turn and move in the selected direction more fluidly.
changedArm skill responsiveness - The magnetic arm and the swapping arm skills have gotten an upgrade! Some players felt as the skills weren’t as snappy as they’d like so we’ve tuned them a bit further. Arm skills now respond much more quickly to use and then go into their cool down.
changedCranks - Some players were experiencing difficulties with cranks in area 1. We’ve since tuned it a bit to lessen difficulties in crank-related challenges.
We’ve heard players loud and clear on improvements and have been working on improving certain mechanics and gameplay features.
Mid-air movement - we’ve broken away from the realistic physics to more of the enjoyable physics players typically find in various games. We’ve given players the ability to control Mono slightly mid-air where he can now turn and move in the selected direction more fluidly.
Arm skill responsiveness - The magnetic arm and the swapping arm skills have gotten an upgrade! Some players felt as the skills weren’t as snappy as they’d like so we’ve tuned them a bit further. Arm skills now respond much more quickly to use and then go into their cool down.
Cranks - Some players were experiencing difficulties with cranks in area 1. We’ve since tuned it a bit to lessen difficulties in crank-related challenges.
And many other smaller bug fixes around save points, respawn, and other smaller features. Feel free to look at the hot fix/patch notes over the last week for more details.
Thanks again for everyone that has opened a dialogue up with the team to make the world of Monobot even better. We couldn’t have done this without you. Cheers!
The Ukuza and DreamSmith teams