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Steam News10 September 20259mo ago

Build 1.0

Build 1.0 is here! Thanks for everyone who played during Early Access, I picked the most niche game as my first ever game on Steam and it's been a fun journey. I look forward to creating and adding more.

Full notes

Full Monkey Math update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition7 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Performance
addedBuild 1.0 is here! Thanks for everyone who played during Early Access, I picked the most niche game as my first ever game on Steam and it's been a fun journey. I look forward to creating and adding more. Added:
changedEndless mode modifier that changes the map after a player wins to keep the games going
fixedFixed:
changedSFX not playing when getting numbers
changedClear SFX not triggering
changedItems not spawning

Build 1.0 is here! Thanks for everyone who played during Early Access, I picked the most niche game as my first ever game on Steam and it's been a fun journey. I look forward to creating and adding more. Added:

  • Item effects

  • Endless mode modifier that changes the map after a player wins to keep the games going

Fixed:

  • SFX not playing when getting numbers

  • Clear SFX not triggering

  • Items not spawning

  • Lobby crash when navigating level list backwards

  • Online Lights Out not working properly for Player 2

  • Fuel Up double playing music

  • Shipment missing animations

  • Modifiers carrying over to Story mode

  • Scores not resetting when pressing 'Try Again'

  • Exercise digit select button not working in some instances

  • Laser item petering out too early

  • Laser being fake on the right side of some maps

  • A lot of timing, sprite cleanups and polishing

Source

Steam News / 10 September 2025

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