What changed
1 fix1 addition3 changes1 removal
- Maps
- Gameplay
- UI and audio
- Performance
changedHere is what’s new:💥 Skill Hit Caps are GONE: You noticed that skills weren't hitting every enemy when your range was very big. That was a strict engine limit to stop CPUs from melting. I’ve heavily optimized the physics buffers now, if your range covers the entire map, you will actually hit EVERY SINGLE ENEMY on the map. Let the true carnage begin.
changedHere is what’s new:👔 Boss Personal Space: The CEO will no longer spawn directly inside your hitboxes. Boss spawn radius has been pushed back so you actually have room to breathe (and run).
addedHere is what’s new:⏳ Time Stop VFX: The "Dismissal Letter" legendary item now has a massive visual effect. No, your game wasn't crashing/freezing, it was a 3-second time stop lmao. Now it actually looks like one.
fixedHere is what’s new:🔊 Audio Fixes: Fixed the ear bleeding audio mixing on chests, power ups and boss spawns. Your eardrums are officially safe.
changedHere is what’s new:🛠️ Minor Bug Fixes: Various under the hood tweaks and stability improvements.
removedHere is what’s new:Update your game on Steam. With the hit caps removed, crowd clearing is going to be absolutely insane.
Monke Survivor changes
changed💥 Skill Hit Caps are GONE: You noticed that skills weren't hitting every enemy when your range was very big. That was a strict engine limit to stop CPUs from melting. I’ve heavily optimized the physics buffers now, if your range covers the entire map, you will actually hit EVERY SINGLE ENEMY on the map. Let the true carnage begin.
changed👔 Boss Personal Space: The CEO will no longer spawn directly inside your hitboxes. Boss spawn radius has been pushed back so you actually have room to breathe (and run).
added⏳ Time Stop VFX: The "Dismissal Letter" legendary item now has a massive visual effect. No, your game wasn't crashing/freezing, it was a 3-second time stop lmao. Now it actually looks like one.
fixed🔊 Audio Fixes: Fixed the ear bleeding audio mixing on chests, power ups and boss spawns. Your eardrums are officially safe.
changed🛠️ Minor Bug Fixes: Various under the hood tweaks and stability improvements.
Demo Patch v1.1 - The "Uncapped Chaos" Update 🐒🔥
Hey everyone! Thanks to the insane runs and brutal feedback from the community since the demo launched, I’ve just pushed a fresh update to the demo.
Here is what’s new:
💥 Skill Hit Caps are GONE: You noticed that skills weren't hitting every enemy when your range was very big. That was a strict engine limit to stop CPUs from melting. I’ve heavily optimized the physics buffers now, if your range covers the entire map, you will actually hit EVERY SINGLE ENEMY on the map. Let the true carnage begin.
👔 Boss Personal Space: The CEO will no longer spawn directly inside your hitboxes. Boss spawn radius has been pushed back so you actually have room to breathe (and run).
⏳ Time Stop VFX: The "Dismissal Letter" legendary item now has a massive visual effect. No, your game wasn't crashing/freezing, it was a 3-second time stop lmao. Now it actually looks like one.
🔊 Audio Fixes: Fixed the ear bleeding audio mixing on chests, power ups and boss spawns. Your eardrums are officially safe.
🛠️ Minor Bug Fixes: Various under the hood tweaks and stability improvements.
Update your game on Steam. With the hit caps removed, crowd clearing is going to be absolutely insane.
Let's see who breaks the 30k barrier first on the leaderboard. Go break the game.