HomeGamesUpdatesPricingMethodology
Steam News16 June 20197y ago

Version 1.2.0 now available, new achievements and fixes

Monjarmageddon has been updated to its latest version, 1.2.0. This new version adds achievements for all difficulties in bosses, as well as a thorough revamping of the difficulty levels.

Full notes

Full Monjarmageddon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions3 changes0 removals
  • Gameplay
  • Performance
  • Fixes
addedMonjarmageddon has been updated to its latest version, 1.2.0. This new version adds achievements for all difficulties in bosses, as well as a thorough revamping of the difficulty levels. Now, any player regardless of their ability should be able to play the full game without being stuck, as all mechanics are now adapted to the chosen level difficulty instead of a few. All bosses have been reworked to reflect this, and now the Continue option allows you to change the difficulty setting, whether you want to go easier or try it harder. Besides this extensive rework, the follow fixes are also present in the latest version:
changedMade enemy Nun's initial position more visible, adjusted with difficulty.
addedAdded a splitting enemy projectiles animations for clarity.
changedImproved alternative routes in several levels so each path has a slightly difficutly.
addedAdded decoration warnings for insta-death spots, since most cliffs in the game are safe to jump.
changedImproved game performance in several spots.

Monjarmageddon changes

addedMonjarmageddon has been updated to its latest version, 1.2.0. This new version adds achievements for all difficulties in bosses, as well as a thorough revamping of the difficulty levels. Now, any player regardless of their ability should be able to play the full game without being stuck, as all mechanics are now adapted to the chosen level difficulty instead of a few. All bosses have been reworked to reflect this, and now the Continue option allows you to change the difficulty setting, whether you want to go easier or try it harder. Besides this extensive rework, the follow fixes are also present in the latest version:
changedMade enemy Nun's initial position more visible, adjusted with difficulty.
addedAdded a splitting enemy projectiles animations for clarity.
changedImproved alternative routes in several levels so each path has a slightly difficutly.
addedAdded decoration warnings for insta-death spots, since most cliffs in the game are safe to jump.

Monjarmageddon has been updated to its latest version, 1.2.0. This new version adds achievements for all difficulties in bosses, as well as a thorough revamping of the difficulty levels. Now, any player regardless of their ability should be able to play the full game without being stuck, as all mechanics are now adapted to the chosen level difficulty instead of a few. All bosses have been reworked to reflect this, and now the Continue option allows you to change the difficulty setting, whether you want to go easier or try it harder. Besides this extensive rework, the follow fixes are also present in the latest version:

  • Made enemy Nun's initial position more visible, adjusted with difficulty.

  • Added a splitting enemy projectiles animations for clarity.

  • Improved alternative routes in several levels so each path has a slightly difficutly.

  • Made Desert Explosions hit other enemies as well, allowing for more clever play.

  • Added decoration warnings for insta-death spots, since most cliffs in the game are safe to jump.

  • Improved game performance in several spots.

  • Fixed Commie HQ boss's main attack, which would sometimes not work as intended.

  • Fixed bug that would crash the Continue option after finishing the game.

Source

Steam News / 16 June 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.