HomeGamesUpdatesPricingMethodology
Steam News29 October 20258mo ago

Major Battle System Rework!

Major Battle System Rework! Steam post image Combat now follows a tick-based system where all of your units take their turns first, followed by all enemy units.

Full notes

Full Moni Mons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Maps
  • Events
changedNo more chaotic free movement or random scrambling on the battlefield — every action now happens in clear, strategic order.
changedDuring each turn, units will move forward or attack if an enemy is in front of them. Some units will also trigger special abilities or unique events depending on their type.

Moni Mons changes

changedNo more chaotic free movement or random scrambling on the battlefield — every action now happens in clear, strategic order.
changedDuring each turn, units will move forward or attack if an enemy is in front of them. Some units will also trigger special abilities or unique events depending on their type.

Major Battle System Rework!

Steam post image Combat now follows a tick-based system where all of your units take their turns first, followed by all enemy units.

No more chaotic free movement or random scrambling on the battlefield — every action now happens in clear, strategic order.

During each turn, units will move forward or attack if an enemy is in front of them. Some units will also trigger special abilities or unique events depending on their type.

This update makes battles feel more tactical, predictable, and satisfying. Plan your moves carefully — every tick counts!

Source

Steam News / 29 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.